AI Designer

Mar 13, 2024
Stockholm, Sweden
... Not specified
... Intermediate
Full time
... Office work

We are DICE, the award-winning studio based in Stockholm, Sweden, best known for creating the phenomenally successful 20-years old Battlefield franchise. We strongly believe our people are the backbone and driving force to our creative products, and are always looking for diverse game creators to help us build the best Battlefield experiences and make our studio the best in the industry.

Electronic Arts is all-in on Battlefield, committed to unlocking its potential as one of the best first-person shooter franchises in the world. To make that vision a reality, a global effort has been launched, coordinating multiple studios under a leadership team of industry veterans to build a connected Battlefield universe.

DICE is a multiplayer powerhouse and will use its expertise to continue developing Battlefield's one-of-a-kind multiplayer suite, while also building a team to support our new Seattle-based studio, Ridgeline Games, who are leading the development of a single-player narrative campaign. Ripple Effect Studios is then focused on creating an entirely new Battlefield experience that will complement and build upon the series' foundations.

Reporting to the Design Director, you are a AI Designer who will design & improve the player experience against and with enemy and NPC AI characters and vehicles. 

 

Your analytical skills, player insight, and creativity help create gameplay experiences that engage and surprise players.


You will build upon and improve the core foundations of our AI. You will collaborate with interdisciplinary and international teams and work with every tool at hand to improve and iterate AI combat systems and encounters that'll thrill our players.

 

Responsibilities:

  • Manage enemy and NPC AI systems and experience.
  • Collaborate with encounter designers to deliver compelling combat experiences.
  • Collaborate with animators and engineers to develop high quality AI movement and interaction systems.
  • Playtest the game frequently and help push for continued improvements.
  • Seek opportunities for new improvements that are built upon existing AI systems.
  • Manage AI animation needs and behavior using state machines and behavior trees for a variety of combat encounter experiences.
  • Create design documentation, content briefs, system outline, and other means of sharing all the necessary information with involved teams.

 

Qualifications:

  • Shipped at least one AAA online game.
  • 3+ years of experience working with AI foundations like behaviors, movement, coordination, and combat.
  • Proficiency in scripting in at least one game engine in a shipped title.
  • Created complex AI mechanics and systems with attention to player agency and resulting effects.
  • Deep level of understanding of PvE games.
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