Analyste de la qualité / Quality Analyst - Transverse Art - IRON MAN

Jun 08, 2024
Montréal, Canada
... Not specified
... Intermediate
Full time
... Office work

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Join Our Team as a Quality Designer

"Motive" is the driving force within us that takes us from an idea to reality. Our studio provides a safe, trusting, and empowering environment for our game teams to unleash their creativity across massive brands. But we're not talking about the expected, the conventional, the cliché. We want none of that. Here, you will play a significant role in making the extraordinary. You'll also help shape our culture. Here, everyone has a voice, everyone can be themselves, everyone is welcome.

Motive QA (Montreal) is looking for a Quality Designer with a background in Art to join an established, experienced team working on a AAA title in development.

Reporting to the QA Development Manager, you'll work cross discipline with developers, partner teams and within QA to literally rewrite the book on how we test our games here at Motive.

You'll ensure EA accomplishes its commitment to putting Players First, by working with our developers and partners to raise the bar on product quality. If that's you then we want to hear from you

What You'll Do:

  • You will help establish QA processes for all our art, content production and integration process.
  • Work with Character Artist, Environment Artist, Level Artist and others to ensure high standards of content quality are maintained.
  • Participate in daily stand-ups and share updates with the wider QA team.
  • Develop an intimate understanding of the art production and integration workflows and their associated requirements
  • Use development tools to guide issue identification upstream and promote defect prevention.
  • Identify and propose high value automation and telemetry plans to help improve the art and content testing process.
  • Provide qualitative feedback to improve overall product quality and the perception of the art, content and features used in our games.
  • Determine how we can use player/internal data to support features at both the design and review stages and bring that voice into those meetings.
  • You will collaborate and promote best practices across our organisation, and share experience across multiple studios.
  • You will identify technical solutions and data improvement opportunities.
  • Report progress and status through regular communication with appropriate managers and other partners.

To do this job well, you have:

  • 5+ Years of hands-on experience doing Quality Assurance and Quality Control working in an embedded, integrated product team in a QA capacity.
  • Experience working with Agile methodologies (Scrum, Kanban)
  • Game Engine Knowledge: Unreal, Unity or relevant engine experience
  • Basic Knowledge of DCC such as: Maya, Substance Painter, Zbrush, Autodesk 3DS Max, Blender
  • Comfortable with common art workflow such as Modelling and Materials

If you're passionate about software, have experience, and can work well in teams, we'd love to hear from you!

 

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