Animateur-rice / Animator - IRON MAN

May 17, 2024
Montréal, Canada
... Not specified
... Intermediate
Full time
... Office work

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Our Motive is to develop innovative action games set in iconic worlds where every player feels like the hero. Let's say that again—iconic worlds where every player feels like the hero.

Our passion has taken us from imagining dogfighter pilots in Star Wars™: Squadrons to re-creating Isaac Clarke onboard the Ishimura in Dead Space™. Currently, we're working on two exciting projects, an original Iron Man™ action-adventure game and what's coming next for Battlefield™.

We believe in sharing our passion with our community and each other, fostering an inclusive culture, and nurturing a growth mindset. Although our approach may seem simple, it leads us to create the best work of our careers, bringing unique and immersive experiences to our players.

Motive is looking for its next Gameplay Animator, with a keen interest for third-person action animation, to join the gameplay team on our Marvel’s Iron Man project. You would be joining a team of animators who report to the Lead Gameplay Animator.



  • Be part of a multidisciplinary team, working closely with designers and programmers to deliver high quality features for the game.
  • Author and implement animations for gameplay systems, with a heavy focus on action and body mechanics in an exaggerated style based on a realistic foundation.
  • Leverage motion capture data where possible, and enhance it to match the visual aesthetics of the project.
  • Implement your animations in existing in-engine systems, and see it go all the way through by resolving any technical or aesthetic issues that may arise.
  • Provide feedback to other animators on the team and be part of brainstorming and problem solving conversations.
  • Work with technical animators to provide feedback on our tools and rigs and suggest potential improvements.
  • Promote communication and collaboration within the animation team.
  • Proactively looks for new opportunities to learn new methodologies and processes from peers and applies learnings to production workflows



  • 5+ years animation experience
  • Credits on at least one AAA title.
  • Proficient in all relevant software such as Maya and Motionbuilder.
  • Experience working and iterating on gameplay systems in-engine.
  • A demo reel that showcases examples of high-quality keyframe animation and motion capture, high-action and body mechanics.
  • Unreal Engine experience is a plus.


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