Ridgeline Games is focused on building rich narrative campaigns with memorable characters and powerful experiences all in the Battlefield universe. We are building a new studio in the Seattle area composed of leaders and talent with a vast array of AAA game dev experience. Our diverse team, who have a voice in making great games together, are passionate about telling new stories and taking players on an incredible journey.
Remote Work Option: Yes
Requisition Type: RFT
You are an Animation Software Engineer who will develop in-game animation features including animation tools and pipelines, improving existing animation systems and integrating latest animation technologies from our proprietary engine to our games. Reporting to the Studio Technical Director, you will work side-by-side with Technical Artists, Animators, Designers and other Gameplay Engineers. You will take part in the full game creation process from design and architecture, writing technical documentation, implementation, debugging and polish and tuning gameplay features to ensuring owned features are shipped under performance, memory and load time budgets.
Work with the animation team to help develop new animation systems and improve existing ones.
Integrate new animation technologies from and into the game engine.
Full end-to-end ownership of in-game gameplay features.
Make recommendations to improve animation tools and pipelines, and make animator workflows more efficient.
Support animators by debugging animation tools and help unblock them.
Mentor other engineering team members.
Bachelor's degree in computer science or related field
5+ years software development experience in the game industry
Experience with one or more real-time animation middleware (e.g.: Havok Animation, Character Animation in Unreal, Morpheme, Mecanim) or equivalent custom/in-house solutions
Experience developing or working with animation systems such as blend graphs, real-time IK, animation compression, and advanced animation memory management (streaming)
Enjoys working daily with animators and technical artists to help create solutions to complex problems