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Animation Programmer

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Animation Programmer in Montréal, Canada

  • Ubisoft
  • Full time
  • Intermediate
  • Email
  • Montréal, Canada
  • 10/09/2021
  • Report

Creating dynamic, visually stunning games is a top priority at Ubisoft Montreal. Game animation plays an important role in the visual experience. As a studio with more than 4,000 employees, Ubisoft Montreal is always looking to innovate and give our players the best visual representation.

By controlling how game elements move and interact with each other, you'll be contributing to the game's technical development and artistic level. As an Animation Programmer, you'll be responsible for building systems and tools that will help your colleagues create fun, impressive, and engaging worlds that are reactive and alive while meeting the highest quality standards.
 
 

What you'll do

  • Work with different animation, programming, and mocap teams to understand their game animation needs, constraints, and intentions to design adapted solutions.
     
  • Analyze existing animation features in the engine + design, develop, and maintain animation systems to properly understand technological limits and know what the engine can produce.
     
  • Build animation systems that will be the basis for creating a living, dynamic world.
     
  • Maintain existing animation systems unique to Ubisoft and optimize the animation engine capabilities for new projects.
     
  • Program in a clear and structured manner in keeping with performance, memory, maintenance, compatibility, and portability requirements. 
     
  • Combine the technical and artistic sides of game design and program the animation systems that will make for the best visual representation.
     
  • Research and develop new animation techniques (ex. procedural, physics, etc.).
     
  • Monitor the evolution of animation techniques and share your knowledge with various cross-functional teams across Ubisoft.

What you bring

  • C++ and C# experience + Visual Studio knowledge
  • Strong 3D math skills
  • Experience with animation techniques such as rigging, state machines, physics ragdolls, inverse kinematics (IK), compression, facial animation, etc.
  • Experience in the animation field to understand programming tools and how to improve them
  • A degree in Computer Science or Computer Engineering (or related training)
  • A good eye for detail to find even the smallest flaws in the system and optimize them


 

Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.


 

What to send our way

  • Your CV, highlighting your background and skills

About us

Creating the unknown since 1997. At Ubisoft Montreal, we’re united by a common goal: to enrich players’ lives with original and memorable gaming experiences. We develop iconic franchises that engage millions around the world, like Assassin’s Creed, Far Cry, For Honor, Rainbow Six, Watch Dogs – and, well, we can’t disclose all our secrets just yet.

Our biggest strength is – and always will be – our people: the immensely talented team members surrounding, supporting, and producing the high-quality games that have made our studio what it is today.

When you join Ubi MTL, you’ll discover a workplace that sparks inspiration and connection: an environment with a variety of voices, identities, backgrounds, experiences, and perspectives. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.

Here, our shared desire to dream big, take risks, and constantly improve contributes to the innovation and boundary-pushing that ultimately leads to our collective success.


 

At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.

Ubisoft

Ubisoft is a creator of worlds, committed to enriching players' lives with original and memorable gaming experiences.

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