Architecte de Jeux / Gameplay Architect - IRON MAN

Jul 01, 2023
Montréal, Canada
... Not specified
... Intermediate
Full time
... Office work

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Our motive is to create innovative action games within iconic worlds where every player feels like the hero. Let’s say that againiconic worlds, where every player feels like the hero. 

Our passion has taken us from imagining dogfighter pilots in Star Wars: Squadrons, to re-creating Isaac Clarke onboard the Ishimura in Dead Space™, and now to building an original Iron Man action-adventure video game. 

 We believe in sharing our passion with our community, and with each other by having transparent discussions, by practicing an inclusive culture, and by nurturing a continuous growth mindset. Our approach feels simple, but it leads to the best work of our careers, and as a team, building unique and immersive experiences.

Reporting to the Project Technical Director, Motive is looking for a Gameplay Architect who will be responsible for defining and maintaining a technical vision that ensures a cohesive implementation of the various gameplay systems required by an ambitious new Unreal Engine 5 based Iron Man game.. 


  • Define a cohesive technology vision across gameplay, AI and UI to meet the needs of an ambitious new project
  • Maintain a technology map to ensure the interoperability and synergy of systems 
  • Continually evaluate technology capabilities to identify improvements required from the game team and middleware vendors. 
  • Collaborate with designers to identify innovative technical solutions that satisfy the games vision
  • Create and maintain efficient and scalable gameplay frameworks, tools, and pipelines that enhance the productivity and effectiveness of the development team.
  • Provide mentorship for the gameplay programming team to support the execution of the technical vision.
  • Contribute to the review and authoring of technical documentation such as key systems, tools and best practice 


  • Extensive experience in senior gameplay technical roles on the production of large scale, high-quality games
  • Proven experience building scalable and stable gameplay architectures and features
  • Proficiency in Unreal Engine 5, including Blueprints and C++ programming
  • Strong communication skills, comfortable sharing technical plans and options to both technical and non-technical team members 
  • Excellent coding and debugging skills
  • A passionate gamer with an interest in following the advancement industry technologies
  • B.S. in Computer Science or equivalent.




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