Artiste technique sénior.e / Senior Technical Artist - BATTLEFIELD

Jun 21, 2024
Montréal, Canada
... Not specified
... Senior
Full time
... Office work

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Our Motive is to develop innovative action games set in iconic worlds where every player feels like the hero. Let's say that again—iconic worlds where every player feels like the hero.

Our passion has taken us from imagining dogfighter pilots in Star Wars™: Squadrons to re-creating Isaac Clarke onboard the Ishimura in Dead Space™. Currently, we're working on two exciting projects, an original Iron Man™ action-adventure game and what's coming next for Battlefield™.

We believe in sharing our passion with our community and each other, fostering an inclusive culture, and nurturing a growth mindset. Although our approach may seem simple, it leads us to create the best work of our careers, bringing unique and immersive experiences to our players.

Motive is looking for a Senior Technical Artist to work on the Battlefield Franchise.

Responsibilities:

  • Provide support to our Art teams and be a gateway between the Art teams and other departments in the development team.
  • Help establish and maintain best practices, quality bar, pipelines and processes through development.
  • Constantly adapt and learn new techniques and processes to face production constraints.
  • Troubleshoot and prioritize artist issues with tools and art creation workflow.
  • Work with engineers to get features running and test before main production.
  • Be an advocate for the department's goal and needs. Remove roadblocks, raise red flags, etc.
  • Collaborate with members in other departments to ensure solid working relationships.
  • Provide clear guidance on technical performance constraints, maintain assets and help define asset budgets.
  • Work with developers in all disciplines and contribute to topics at the project level. While everyone has an area of focus, building a great game and a great development experience is everyone's responsibility.
  • Promote and build an inclusive work environment.

Qualifications:

  • 5+ years' games industry artist experience, with some of that time in Technical Art.Prior experience as a high-level Technical Artist on a AAA game team and at least one AAA shipped title is highly desirable.
  • In-depth expertise on relevant 3D and 2D software packages (such as Maya, Photoshop, and Zbrush.)
  • Strong understanding of pipelines and how to design and optimize them
  • Good understanding of asset optimization challenges/techniques and content creation best practices
  • Ability to own a challenging issue and find practical solutions.
  • Strong understanding of game engines and art integration as well as corresponding technical restraints.
  • Experience addressing game performance and optimization.
  • Ability to both receive and deliver constructive criticism.
  • Ability to inspire positivity within their team and trust with other departments. Empathy for addressing the problems of others, respect for others' time.
  • Passion for making and playing game.
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