Full time
EA's Vancouver-based Motion Capture Studio, EA Create Capture, serves the data acquisition needs for the majority of EA's game development world-wide. In our studio we capture a wide spectrum of data types – 3D scanning, virtual cinematography, and motion capture to name a few. As a member of the team, you will support the team with the creation of 3D likeness and digital characters with use of EA propriety technologies, and your experience. You will work with modeling teams at both the capture lab, as well as, development teams processing large volumes of photogrammetry data using EA's proprietary pipeline. You will report to the Senior Manager, Acquisition.
Key Responsibilities:
- Work with the setup, troubleshooting and operation of scanning equipment consisting of photography elements
- Prepare and improve hardware for on location scanning sessions
- Batch process 2D images into 3D assets using photogrammetry tools
- Manage incoming data from our 3D scanning productions and condition it for automation
- QA 3D scan data and troubleshoot
- Communicate feedback, both written and verbal
- Support development of proprietary art pipeline and workflows
- Support the acquisition team during performance sessions
- Work with art teams to establish / maintain visual target while in production
- Work well under the pressures of 'live' production environments
- Help document workflow and pipelines
- Believe in teamwork
- Motivated and passionate about creating believable characters
Although not required, you have
- Minimum 2 years character modeling experience within video game, television, film or other related industry
- Photography and/or 3D scanning experience
- Knowledge of photogrammetry technology and techniques
- Knowledge of wrapping and projecting volume and textures to 3D models
- Knowledge of the Facial Action Coding System
- Interest in latest 3D scanning hardware and software technologies
- An ability to create high-quality character likeness assets for use in game
- Experience with retopologizing software and workflows• Maya (preferred) or similar 3D animation software experience
- zBrush (preferred) or similar 3D sculpting software experience