Associate Gameplay Animator - Treyarch

Mar 27, 2024
Playa del Carmen, Mexico
... Not specified
... Intermediate
Full time
... Office work

Job Title:

Associate Gameplay Animator - Treyarch

Requisition ID:


Job Description:

Treyarch is looking for a world-class, industry leading Associate Gameplay Animator for our future projects. In this role, you will be creating the highest quality third person Player animations possible while pushing the boundaries of gameplay immersion, storytelling, and technology. The ideal candidate is passionate about animation, gameplay fundamentals, and has a strong understanding of animation principles, realistic body mechanics, and motion-capture editing techniques.

A successful Associate Gameplay Animator will be able to effectively collaborate across departments and with Design and Engineering to push for that AAA quality and fun our studio is committed to achieving. We're looking for a strong communicator who is passionate about creativity and innovation. If you possess a strong will to become an essential pillar of an outstanding animation team, to inspire those around you, and create epic moments in gaming, then this is the role for you!

What you’ll be doing…

  • Produce high-quality third person animations using all the tools at your disposal, with a focus on character performances and gameplay
  • Drive improvements to our third person animation pipeline and explore new ideas for pushing the Call of Duty style of animation forward
  • Closely collaborate with a passionate and talented team of animators to push the standards of visual and gameplay quality, as well as across other departments, including with Production, Design, Art, and Engineering
  • Animating in Key Frame animation and working with Motion Capture
  • Implement and maintain Animations, using our proprietary tools within our game engine

To succeed you must have…

  • 2+ years of experience in the game industry
  • Be able to take animations all the way to completion
  • An understanding of animation principles and realistic body mechanics
  • The ability to provide and receive feedback from Animators on a regular basis
  • Excellent interpersonal skills and a self-starter and problem solver mentality
  • Expert level knowledge of Maya

We’d love it if you also have…

  • Experience with Perforce
  • A passion for video games and the Call of Duty franchise

We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision Blizzard, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.


Founded in 1996, Treyarch is a videogame studio whose purpose is to create awesome games for the world to enjoy. With this purpose in mind, we crafted the award winning Call of Duty: Black Ops series and pioneered the fan favorite Zombies mode.

At Treyarch, we empower the team to be individually driven to innovate on our games, processes, and culture. How we do things is just as important as what we do.

Studio culture and development, we believe it’s a team effort and that collaboration and hearing one another is key. Every day we face the large and small challenges together and every voice matters.

These values guide us in our mission to create moments that matter. Both to the players and to us, the creators. In an era where triumphs and defeats are readily shared, seeing players engage with our creations gives us great pride. Come help us create that next moment.

We are an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.

To learn more about our studio, please visit us at, on Facebook at, and @treyarch on Twitter.

PS, we’ve also got some pretty amazing office perks and benefits, like 20 vacation days and 16 holidays, 10 weeks of family leave, free lunches and snacks at our office, comprehensive healthcare, and more! Check out all the details here for more information:


We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered!  Subject to eligibility requirements, the Company offers comprehensive benefits including:

  • Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
  • 401(k) with Company match, tuition reimbursement, charitable donation matching;
  • Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
  • Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
  • If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.

Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company.  You can learn more by visiting

In the U.S., the standard base pay range for this role is $24.04 - $44.47 Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role’s range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed.
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