Audio Artist II - The Sims
Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be.
Teams are building the next generation game and creative platform, Project Rene and reimagining The Sims that players know and love with even more new ways to play. We're excited you're interested to learn more about how you can join our team and dream big.
You will be reporting to the Development Director, with the Voice group overseen by the Audio Director.
Location: Redwood City, California [hybrid, onsite]
As an Audio Artist with Maxis, you will be a voice editor/designer, joining the voice team to help deliver content for The Sims 4.
Cultivate a mastery of voice specifically designed for our unique brand
Engineer voice recording sessions from our onsite recording studios
Edit, synchronize, and composite voice samples from recording sessions to compliment character animations
Clean voice samples from unwanted mouth sounds and noise floors using industry standard techniques and software
Test, trouble-shoot, and fix in-game bugs related to voice
Help improve audio process and tools for voice
Prepare for and engage with voice actor talent onsite
3 years of voice editing on game projects or similar voice editing experience
1+ year of engineering experience for voice recording (podcasts, singers, VO, ADR) or similar studio experience
Voice Experience delivering final quality audio; either from a brief or starting with placeholder sounds in software
Proficiency with industry standard studio hardware/software (microphones, compressors, preamps, patch bays) and understanding of audio signal flow
Voice editing expertise in relevant software packages such as ProTools, Reaper, Izotope RX
History of listening to and working with Voice Performance from the perspective of the end-user
Visit us at: https://www.ea.com/ea-studios/maxis
US COMPENSATION AND BENEFITS
The hourly pay ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the hourly pay range for your specific location.
EA has listed the hourly pay ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
HOURLY PAY RANGES
• California (depending on location e.g. Los Angeles vs. Sacramento):
º $32 - $49 USD Hourly
The hourly rate is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees.