Build and Release Engineer

May 20, 2022
London, United Kingdom
... Not specified
... Intermediate
Full time
... Office work


Position at Sports Interactive

Job Title          Build and Release Engineer

Team:             Shared Tech

Location:         SI HQ, Here East, London

Reporting to:  Senior Producer


Position Overview

Our Shared Technology team are looking for people with experience and passion for managing builds and integrations and improving deployment workflows. You have some background in, and knowledge of, software engineering and the general practices of development and continuous integration and deployment.

As a Build Engineer for Sports Interactive, you will be a forward-thinking and proactive engineer charged with keeping the studio’s production environments stable and future-facing. You will ensure the development teams and QA are provided with the best branch strategies and will be responsible for ensuring build jobs work as required to deliver our products on time and to a great quality.

Key Responsibilities

  • Collaborate closely with all product and engineering teams across the studio, as well as with DevOps and IT, to build, deploy and ship our products.
  • Develop tools, scripts, and processes to improve and automate deployment and developer workflows.
  • Perform and monitor regular software builds of our products.
  • Troubleshoot and help resolve build failures and improve build stability.
  • Improve and maintain build and test systems and automation tools and services for existing and new platforms.
  • Ensure all versions of our products for production are correct and stable.
  • Manage and maintain integration, integration processes and branching strategies.
  • Communicate status frequently to engineering and production teams.
  • Design and document new processes.

Knowledge, Skills and Experience

  • Professional experience in a build and release engineering role.
  • Good knowledge of scripting languages (such as Python, JavaScript, etc).
  • Some knowledge of programming languages such as C++ or C#.
  • Development experience with Windows and macOS.
  • Experience with builds and deployments to multiple platforms (desktop, mobile, console).
  • Experience with CI/CD systems such as TeamCity or Jenkins.
  • Experience with source control systems such as Perforce or git.
  • Experience with developer environments and tool chains such as Visual Studio and Xcode (and their underlying build tools like MSBuild, xcodebuild, etc).
  • Highly motivated, autonomous, proactive and methodical problem solver with attention to detail.
  • Excellent communication skills.

Studio Overview 

Sports Interactive (SI) is an ambitious development studio creating immersive sports management simulations. Since 1994, we’ve captivated a global audience of players with our iconic, BAFTA award-winning game, Football Manager. We’re a wholly-owned subsidiary of SEGA, having caught their attention in 2006 with our continuous critical and commercial success.

We’re a tenacious community, coming together at the Here East technology hub in Stratford, East London. Always expanding, the SI team takes on the gaming genre through a diverse array of disciplines. No matter how big we dream, though, we keep our approach (and your schedule) flexible, creating a relaxed atmosphere where collaboration can thrive.

Working Here

We approach everything with passion, whether that’s leaving our mark on the gaming and football industries or doing our bit for the world around us. We want to share that outlook with everyone who works here. 

We like our talent to be tenacious, so you can expect to surround yourself with other ambitious individuals bringing their A-game to many different disciplines. We know collaboration is the key to consistent improvement and encourage our people to truly realise their own personal potential.

We believe everyone matters, no matter which part of the business you’re in. Above all else, we’re a team. A team with a down-to-earth dynamic that works and plays together. We have fun doing what we do and that’s one of the many reasons we’re one of the best places to work in the UK games business ( 2021 Large studio category).

If you want a positive work/life balance, we’re right behind you. While we live to create extraordinary games, we know that’s not all you’ve got going on, so you can trust that we always keep things in perspective, fostering an environment where work can be more than just a job.

Our flexible working culture gives team members the responsibility to optimise their workloads, with in-office, hybrid and remote working options. Even in countries where we don’t directly employ*, we’ll explore what’s possible via third parties and do our best to accommodate location preferences.

When you’re not here making the world’s best management games, there’s a top-class benefits package for permanent team members based in the UK including gym membership, private health, and dental care, plus many more perks. For permanent team members outside of the UK, we strive to offer equivalent and localised benefits.  We’re also a London Living Wage employer and proudly boast one of the lowest staff turnover rates in the industry.

*We’re able to directly employ in the UK, Ireland, France, Sweden and Finland.

Inclusivity Matters

We’re proud to be an equal opportunities employer and encourage applications from any relevant candidate irrespective of sex, race, disability, age, sexual orientation, gender reassignment, marriage or civil partnership, pregnancy or maternity, religion, or belief. Our studio has disabled access and facilities.

This job description is an accurate reflection of the duties and responsibilities of the post as at the time of writing but will be changed from time to time as the job is a career development job which will be adjusted according to the progress of the job holder. It does not form part of the contract of employment.

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