EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, EA Sports FC soccer, NHL® hockey, and EA SPORTS UFC.
EA SPORTS Madden NFL is the best-selling sports property in U.S. Video game history. Madden NFL is an immersive, simulation-based, authentic NFL interactive experience, empowering fans to play out their NFL fantasy of winning the Super Bowl (and much more). Madden NFL has entertained fans over three decades with more than 130 million lifetime units sold.
As a Systems Software Engineer, you will help push our primary systems and shared engine into the future. Our systems engineers maintain a broad view of the game and engine systems and look for ways to improve performance, utility, and capabilities to our players and workflow enhancements to our development team. We are looking for passionate engineers who enjoy prototyping and planning, collaborating with other engineers, and building systems (often applying other systems), workflows, and capabilities that allow us to work smarter and more efficiently to bring substantial improvements to our game.
This is a hybrid-based role.
Your Responsibilities
- You will work with design and other engineers to provide feedback and then create clear and estimable technical designs.
- You provide tested and high-quality technical implementations that meet requirements.
- You have awareness of how technical implementation impacts performance and memory budgets.
- You look for ways to increase team efficiency through tooling or workflow enhancements.
- You contribute to core EA technologies in an architecturally sound way to promote collaborative development efforts.
Your Qualifications
- Passion for the development craft and shows interest in systems level work.
- Understanding of C++ language, best practices, and architectural considerations.
- Communicate well with non-technical partners, such as Artists, Designers, and Producers.
- Experience with parallel programming considerations, resource management,
- and hardware architecture.
- Experience in engine development.
- 3 years of Experience with C++.
- Understanding of x86 assembly.
- Experience with performance and memory profiling tools.
- Experience in embedded systems.
- Experience in job-based architectures.