Designer - Live Operations (Data)

Nov 30, 2022
Manchester, United Kingdom
... Not specified
... Intermediate
Full time
... Office work

Founded in 2010, Playdemic is a BAFTA Award-winning developer and publisher of mobile games, focused on creating fun and engaging, free-to-play game services for iOS and Android, including the global smash hit, Golf Clash.

Golf Clash has been entertaining millions of players for over 5 years, and it is our goal to continue providing exciting new features and content to our fans for many more years to come. We are presenting a rare opportunity for a Designer – Live Operations (Data) to join the Golf Clash team and help us to continue to grow and develop our game!

As a Live Operations Designer, you will collaborate and liaise with Production, Designers, Artists, and other live-op content creators to produce designs and input data for our weekly releases.

You will share daily updates with your senior peers and other Live-op team members. Once settled in the role, you will mentor Junior Designers and train them on data management and data entry.

Responsibilities

Live Op Content Planning:

  • Create and maintain a 12-month live op roadmap with Development Manager & Marketing team.
  • Collaborate on theming design with UA/Marketing team and Artists.
  • Collaborate on Ball stats planning with the Business Intelligence and Design teams.

Live Op Data Management:

  • Weekly Tournament, Bundle, Ball and Season Pass data.
  • Checkpoint Challenge data setup and maintenance.
  • Golden Shot data setup and maintenance.
  • Work with the development teams to fix bugs in the above areas.
  • Develop and maintain data setup documentation, including step by step guides, workflow diagrams and examples of data setups.
  • Optimisation of Live Ops. Work with the Analytics team to monitor performance and make improvements.

Key Skills:

  • At least 3 years' experience working in a Game development studio.
  • Experience working on a live game with a proven track record of working on Live Operations content delivery and data.
  • Prior working experience with game databases and data structures.
  • Strong Excel experience, especially in relation to balancing game systems.
  • Technical skills and knowledge of game development tools including Confluence and JIRA.
  • Strong communication with an ability to communicate and work effectively within a team environment.
  • A keen eye for detail to achieve the highest standards of quality.

Bonus Skills

  • Experience supporting games, with a significant user base, through maintenance, new feature deployment and live operations.
  • Interest in mobile games, with an understanding of the free-to-play genre.
  • An eye for efficiency to improve workflow in the level-design process.
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