Développeur.se de Physiques / Physics Developer - IRON MAN

Mar 06, 2024
Montréal, Canada
... Not specified
... Intermediate
Full time
... Office work

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Our Motive is to create innovative action games within iconic worlds where every player feels like the hero. Let's say that again—iconic worlds, where every player feels like the hero.

Our passion has taken us from imagining dogfighter pilots in Star WarsSquadrons, to re-creating Isaac Clarke onboard the Ishimura in Dead Space™, and now to building an original Iron Man action-adventure video game.

We believe in sharing our passion with our community, and with each other by having transparent discussions, by practicing an inclusive culture, and by nurturing a continuous growth mindset. Our approach feels simple, but it leads to the best work of our careers, and as a team, building unique and immersive experiences.

Motive is looking for a Physics Programmer to join our team.

As a Physics Programmer you will  work closely with designers, tech artists and the rest of the programming team to guide the application of physics and destructions in the game and extend the engines capabilities. Working on an ambitious Iron Man project you will play an important part in bringing the gameplay experience and environments to life. 

What the Physics Developer will do at Motive:

  • Be an expert in the engine's physics capabilities, working closely with the animation, design, tech art to optimally use the feature set for gameplay and world building.  
  • Inspire technical innovation and improve the physics engines capabilities
  • Work closely with QA and technical leadership to ensure the stability and accuracy of physics systems by identifying, communicating, and resolving defects
  • Lead and participate in design and code reviews
  • Investigate and adopt new game technologies, practices, tools, and systems

Who You Are:

  • B.S. (or higher) degree in Computer Science or equivalent
  • 6+ years of professional C/C++ experience
  • Excellent math skills
  • Experience with advanced physics tools/middleware such as Havok and Chaos
  • Familiarity with advanced game engines like Unreal, Unity and others
  • Experience applying physics technology to character features and world building
  • Experience developing complex physics based systems for published PC or current gen console games with at least one shipped title
  • Knowledge of C# is an asset

 

 

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