Director Gameplay Animation

Mar 27, 2024
Kraków, Poland
... Not specified
... Senior
Full time
... Office work

Job Title:

Director Gameplay Animation

Requisition ID:

R022769

Job Description:

Your Mission

 

Ever wanted to develop a cutting edge Character and Animation game pipeline from scratch?

We're looking for someone to form a team of Riggers and Tool Developers with the mission to build and maintain the next generation of core tools and rigs to be used across our Studio Development teams.

 

As a Gameplay Animation Director at Activision, your focus will be to unlock the creativity of our animators, artists, and mocap staff.  You will have the opportunity to do powerful, industry leading work that pushes the boundaries of gaming! If you are passionate about efficient tools, elegantly written code, and well-organized working pipelines, then this is an excellent opportunity to work with some of the best development teams in the industry.

 

Responsibilities:

  • Develop and lead a centralized animation pipeline team
  • Build and develop efficient character/weapon/vehicle/prop rigging and pipeline tools for the development teams
  • Work closely with each of the development studios including Animation Directors, Lead Technical Animators, and animation teams to ensure partners are aligned in working to shared needs
  • Develop and maintain character facial rigs and tools to support the facial animation pipeline
  • Work with the motion capture teams to develop more efficient and effective tools and procedures for collection and delivery of motion capture data
  • Work with C++/MEL/Python and other scripting languages to automate the animation rigging and workflow process
  • Test tools thoroughly prior to full deployment and ensure that they work accurately throughout the production process
  • Build online documentation and support materials for existing and new tools, methods, training sessions, processes
  • Build, coordinate, and lead training sessions so all animation team members can fully adopt and use the tools and methods

 

Player Profile

 

Minimum Requirements:

  • Experience developing rigs, systems, and tools for Maya
  • Computer Programming/Scripting experience (e.g. C#, C++, MEL, Python, Etc.)
  • Experience managing and leading others
  • The ability to communicate and collaborate effectively with other subject areas and departments
  • Familiarity of game engine requirements and rig parameters for game engines
  • Passion for playing and making the industry’s best videogames

 

Portfolio:

  • Reel demonstrating tools and character rigs

 

We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, sex, gender, gender expression, sexual orientation, age, marital status, veteran status, or disability status. We will ensure that individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform essential job functions, and to receive other benefits and privileges of employment. Please contact us to request accommodation.

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