Editor Tech Programmer [Snowdrop]

Dec 23, 2022
Malmö, Sweden
... Not specified
... Senior
Full time
... Office work

Snowdrop is a powerful game engine that enables Ubisoft content creators to set their creative minds free. Fast and flexible, Snowdrop gives developers innovative tools designed from the ground up for creating the unknown. Snowdrop provides the perfect canvas for game developers to paint the games of the future.   

As a Editor Tech Programmer your main responsibility is to create and maintain tooling for continuous integration across many game projects while supporting multiple projects with their tech and tooling needs. You will be a key figure in enabling game productions all over the world to both use existing technology and share their own developments as effortlessly as possible.   

Working in our World building and foundation - editor technology team, your primary focus will be to ensure structured continued development of our inhouse engine Snowdrop™. You will be part of a friendly team of five programmers who show technical transparency and close collaboration to achieve shared goals.   

This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!  

What you’ll do  

  • Working in C++ on our integrated editor/game development tools  
  • Being motivated and supplying support for other team members during critical stages of development  
  • Designing, implementing, and iterating on new and existing systems and tools  
  • Collaborating with international development teams  
  • Evaluating and integrating innovative technologies to improve our environment and processes  

About Production Technology at Ubisoft

At Ubisoft, there are no limits to creativity. Innovation comes from every corner and our game teams are constantly pushing the boundaries of technology to transform ideas into fantastical worlds. To bolster their efforts, Ubisoft’s Production Technology department is a transversal group that unites more than 400 experts across the company around a mission to develop the best tools and technologies that enable our studios to bring their visions to life. From designing our proprietary game engines and state-of-the-art middleware solutions used by our worldwide developer community, to leveraging the latest machine learning breakthroughs in R&D, Production Technology team members don’t just help Ubisoft creators make games: they work together to pioneer innovations that change the way games are made.

What you’ll bring  

To succeed in this position, we see that you have a firm general technical understanding to feel right at home working with systems that see constant change and improvements. You understand the nuances of pipelines and workflows and have a good understanding and passion for UX. You’re proactive, helpful, and confident in your communication skills.  Besides the above we’re looking for someone aligned with our core values and the following skills and experience:  

  • High competence in C++, including multi-threading coding 
  • Experience working with game engines   
  • Worked with software development closely with the software users  

Massive Entertainment is a world-leading AAA studio located in Malmö Sweden and is part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.

At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.

You can also find a summary of the Massive Job Perks here.

Questions? We're more than happy to answer them! Please contact Malin Jessen (Talent Acquisition Partner) at malin.jessen@massive.se     

We appreciate your application as soon as possible, but please no later than 9th of January. All applications need to be submitted in English and no applications can be sent through email.

We look forward to receiving your application!