Engine Programmer

Jul 25, 2024
Winnipeg, Canada
... Not specified
... Senior
Full time
... Office work

As our Engine Programmer, you are versatile and highly motivated to innovate, bursting with ideas for new game development technology. You understand what is necessary to define required functionalities and engine systems to support teams. You thrive off the opportunity to create new low-level systems that enable our game creators to build larger, more immersive open worlds.

Responsibilities :

  • Analyze and understand the requirements of content creators to design new engine systems
  • Propose new systems and architecture to drive innovation in our game engines
  • Maintain, enrich, and optimize game engine systems to remain on the technological bleeding edge of the industry
  • Analyze innovations and features from external tools and other Ubisoft pipelines to determine where they can be applied to our own pipelines
  • Analyze and maintain CPU and loading performance by optimizing algorithms to ensure high efficiency
  • Diagnose and repair the most complex defects, including creating systems to help in debugging
  • Program in a clear and structured manner that meets performance, maintenance, modularity, scalability, and compatibility requirements
  • Work on projects of your own initiative through our Innovation Jam

 

    You are driven by the challenge - you love R&D and learning the latest technologies. You are eager to learn from your peers and are receptive to their feedback. You believe in team ownership of what you craft and will be working with your colleagues to share ideas and solve complex problems.

    Besides the above we are looking for someone aligned with our studio’s core values and the following skills and experience:

    • Software programming experience
    • Professional experience working with low-level programming using C++
    • Experience with programming and debugging of complex applications
    • Proficiency in multi-threading, performance, hardware architecture, and optimization techniques
    • Knowledge of hardware & video game tools, consoles, and technology

    What to send our way :

    • Your resume, highlighting your experience, and skills, and anything else (examples of projects) you think we might find helpful.
    • A real live person will review your application!

    Additional information :

    This role is based in our Winnipeg studio, with the opportunity for hybrid work from home within Manitoba