Environment Concept Artist

Aug 28, 2024
Stockholm, Sweden
... Not specified
... Intermediate
Full time
... Office work

We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise.

We believe our people are the backbone and driving force to our creative products, and are always looking for diverse game creators to join us in Stockholm, Gothenburg or working remotely, to help us build the best Battlefield experiences and make our studio the best in the industry.

We're looking for an Environment Concept Artist, with a passion for world building and an eye for cinematic storytelling to join our team of content creators and help push Battlefield to the next level.

As a Concept Artist at DICE, you will report to the Lead Concept Artist and help the Environment Art Director realize their vision by illustrating and communicating an inspiring visual direction for our artists. You will join a team of creative professionals who love to learn new techniques and push their craft and imagination to new heights.

 Responsibilities

  • Help establish and convey the Art Director's vision through a wide array of concept art - from sketches to paintings, storyboards, mood boards and paint-overs to support art, design, gameplay and storytelling.
  • Create inspring, narratively rich and cinematic environments.
  • Collaborate with other crafts and disciplines to reach our project goal.
  • Create style guides for outsourcing briefs and support our vendors with base material for them to work from.
  • Seek feedback on your work and give feedback to other artists in your team.
  • Contribute to a collaborative, service minded and learning culture.

 Qualifications

  • 3+ years of experience as a Concept Artist in the video games or film industry.
  • An artistic eye and broad knowledge of visual media and multiple techniques.
  • A comprehensive knowledge of composition, perspective, color theory, real-world materials, and lighting.
  • Experience working with and supporting bridging teams and crafts to reach a common goal.
  • Experience with using 3D software packages as a foundation for paintings and pre-viz.
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