Job Title:
Expert Material ArtistRequisition ID:
R024599Job Description:
As an Expert Material Artist at Sledgehammer Games, you will oversee the creation of the Materials and Textures that add depth, detail, and dimension to our environments. You will contribute towards and support a team of diverse and hard-working Material artists that help shape and define a wide range of environments.
You are an expert communicator, collaborator, and ambassador for the team. You will collaborate with Level Artists, Leads and Directors to create photoreal environmental materials that adhere to the quality standards and tone of the Call of Duty Franchise. Aiming for the utmost realism in execution while maintaining PBR standards and working within technical guidelines.
As a skilled artist, you understand the material process with its many technical and artistic constraints. You can mentor your team, proactively find solutions, and deliver significant feedback to both internal and external developers with confidence.
Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:
Works closely with Leads, Directors and Artists to maintain style and tone across all environments.
Create realistic, physically based materials, from scratch, sculpt or scans.
Build, organize and maintain a material library.
Create documentation of processes for others to follow as needed.
Works closely with the Tools, Engine, and Tech art counterparts to develop new workflows or improve upon existing tools and technologies to streamline team efficiency.
Provides feedback to both internal and external artists regarding quality and technical execution.
Proactively helps to troubleshoot and fix problematic content.
Player Profile
Experience
6+ years industry experience creating tillable world materials
At least one shipped AAA title, from beginning to a finished product Knowledge & Skills
Expert understanding of Physically Based Rendering (PBR) workflow
Strong foundational Art skills. Understanding of composition, form, color and light in relation to world materials
Advanced skill in their software. Substance Designer, Substance Painter, Adobe Photoshop and Zbrush, Blender or similar software
Strong knowledge of 3D modeling software (Maya, Max, etc.)
Familiar with modern level editor workflows. Similar to UE4, Unity, etc.
Self-motivated, independent, and has shown ability to self-manage and meet deadlines
Photogrammetry experience
Key Attributes
Takes Direction Well and can confidently give clear concise direction
Willingness to improve and learn new skills
Able to work under pressure and meet production deadlines
Extra Points
Photography background
First Person Shooter experience