Frostbite: Character Physics Intern

Oct 05, 2024
Stockholm, Sweden
... Not specified
... Internship
Full time
... Office work

Frostbite is EA's proprietary game engine that comes equipped with tons of technologies designed to build incredible games. Our in-house engine offers the unique ability to adapt to each game while working hand-in-hand to prioritize what to build. Our goal is to empower creators all over the world to bring their best ideas to life by creating an engine that amplifies innovation across every discipline.

Responsibilities

  • You will work in the Cloth and Hair Physics team, developing solutions for cloth and character hair simulation.
  • You will work as a software engineer on the development of the team's products.
  • You will report to the engineering manager.

Requirements 

  • Solid knowledge of C++ and systems programming
  • Understanding of linear algebra and 3D math

We are looking for candidates with some or all of the following skills:

  • Knowledge of physics simulation, game physics, cloth simulation.
  • Experience with game development, game engine programming, GPU programming.

This is an unpaid temporary employment (Jan - Jun 2025) and it needs to be associated with an ongoing M.Sc. programme in Computer Science, Engineering or a related field in Sweden.

We look forward to receiving your application!

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