Game Programmer - Unannounced Game
Paradox Development Studio is looking for a C++ Game Programmer to build features and game systems within our in-house engine for an unannounced historical grand strategy game. You will be a key member of a team creating deep, complex strategy games that keep players engaged for many years.
About the Role
As a Senior Game Programmer you will be working in a small team solving challenging tasks using C++. You will be developing features and systems in close communication with designers and artists which will fundamentally shape the experiences we create. Our developers have a high level of ownership over their work and it’s important that you are able to plan and manage your work efficiently.
As a Senior Developer we expect you to solve problems and provide guidance using your expert-level knowledge and help raise the level of other team members you work with.
As a small studio within a larger organization, we sometimes share our time and knowledge between live and unannounced projects. A successful candidate will be expected to undergo a period of orientation on a live project.
In addition to a comprehensive technical skill set, we particularly value a talent for cooperation, knowledge of our games, and a willingness to iterate on work practices. Our company culture is built around an atmosphere of dedication and mutual growth, in which what we create and how we work is driven by a shared goal and vision.
If you think this describes you - you should drop us a line!
As a Senior Game Programmer you will…
Build and maintain well-engineered C++ code with high levels of stability and performance.
Design and implement features in multiple focus areas such as gameplay systems, AI, networking, graphics, user interface, our scripting language and optimization.
Offer specialist insight and guide others in one or more of the focus areas above.
Solve interesting problems, from designing and building new systems from scratch to optimizing features to be both performant but scriptable.
Continue to level-up as a programmer by sharing knowledge through internal workshops and giving / receiving guidance and feedback with other programmers.
3+ years of professional experience with C++.
At least 3 years of C++ game programming.
Good debugging skills.
A sense of independence and an ability to take long-term ownership of your features and ability to estimate your tasks and collaborate with technical and non-technical colleagues.
Comfortable communicating with English, both written and spoken.
Paradox Development Studio
At Paradox Development Studio we enjoy working close to our products and our fans and our developers regularly interact with players through forums and events, such as PDXCon. We think it’s important to get to know our colleagues so we end each Friday with a social hour at 4pm where we embrace our nerdy culture by chatting over a beer or breaking out into meeting rooms with board games and old video game consoles. Paradox consists of employees from all around the globe and we’re happy to offer relocation support for people applying from outside of Sweden.
To find out more about Working at Paradox, please click here.
Scope: Full-time and permanent
Reports to: Programmer Manager
Some of our benefits include:
If you think that this description matches you, we highly encourage you to apply as soon as possible as we will interview candidates continuously. If you don't match all the requirements, please demonstrate how your passion, attitude and interest in Paradox might compensate for this.
At Paradox Interactive we celebrate difference and care deeply about diversity and inclusion. We therefore encourage you, no matter who you are, to apply for this job if you think you’d be a great addition to our team.