The Gameplay Programmer autonomously develops gameplay related functions, assigned by the Lead Programmer, which facilitate the playability of the game (the link between the player's actions, character's behavior, and the consequences on the evolution of the game) and complex gameplay mechanisms
Develop simple and complex gameplay systems, such player’s action, character’s behavior, game elements and game progression.
Create rapid prototypes using various languages to show a proof of concept of gameplay features.
Produce tools or debug features to help designers or programmers polish gameplay features.
Work closely with game designers to clarify design requirements.
When assigned a gameplay function, breaks down the function into tasks and creates a plan and schedule.
Complete your gameplay functions based on the plan, requirements and schedule approved by management.
Capable to inform management ahead of time when tasks are falling behind schedule, and propose solutions.
Help Junior Programmers solve technical issues on their tasks.
Communicate the progress of your work to your peers, customers, and leads.
Correct defects discovered by QC or your customers in a timely fashion.
Provide self-assessment on how to improve their own performance.
Mentor junior programmers on how to improve their performance.
Knowledge of C++
Have a good understanding of mathematics, physics, artificial intelligence and gameplay mechanics.
Familiar with game specific terminologies (AI, Main Character, HUD, Gameplay elements, NPC, Controllers, etc…)
A prior experience in gameplay programming is a plus.
Understand software engineering practices.
Able to analyze and evaluate risks while proposing solutions.
Able to program and debug complex applications using object-oriented or procedural programming.
Commitment to personal and peer development and sharing best practices.
Ability to work independently or as a team player.
Knowledge of bug tracking, sprint planning, and wiki software.
Why it's great to work at Ubisoft Danang: