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Gameplay Programmer - Skull and Bones H/F

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Gameplay Programmer - Skull and Bones H/F in Montreuil, France

  • Ubisoft
  • Full time
  • Intermediate
  • Email
  • Montreuil, France
  • 02/05/2021
  • Report

Under the responsibility of the Lead Gameplay Programmer (and in close collaboration with the game designers) you will actively participate in the development of one of our AAA games, in association with another Ubisoft studio.

As a Gameplay Programmer, you will :

  • Participate in the architecture, development and implementation of the gameplay functionalities allowing the player to discover the world (dialog system, information gathering system, development of interactive ingredients, etc.), according to the Game Design intentions,
  • Study, research and propose innovative tools and techniques to achieve the best possible gameplay quality,
  • Interface with all the trades (game designers, level designers, artists, tool programmers, etc.) to ensure that constraints are well integrated into the development of game projects.
  • You have at least 3 years of programming experience ideally in video games,
  • You have a good command of C++ and prototyping tools,
  • You are attracted by the problems posed by systemic games and procedural gameplay,
  • You are autonomous and organized,
  • You like to work in a team,
  • You have good communication and collaboration skills,
  • You have a fluent level in English.

We are an equal-opportunity employer and value diversity at our company. We do not discriminate on the basis of race, ethnicity, religion, gender, sexual orientation, and age or disability status.

Ubisoft

Ubisoft is a creator of worlds, committed to enriching players' lives with original and memorable gaming experiences.

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