Generalist C++ Programmer (Physics) [Snowdrop]
Snowdrop is a powerful game engine that enables Ubisoft content creators to set their creative minds free. Fast and flexible, Snowdrop gives developers innovative tools designed from the ground up for creating the unknown. Snowdrop provides the perfect canvas for game developers to paint the games of the future.
Working in our physics team, your primary focus will be to bring the Snowdrop physics features on par with leading engines, make it work for huge game worlds and big number of objects. You will be part of a friendly team of four programmers who demonstrates technical transparency and likes to get things done.
You will be improving Snowdrop physics runtime and editor tools, partner with technical artists and game programmers to develop new physics simulation features for various Ubisoft game titles. We develop our tools and features as part of the game development cycle so they will be field tested and proven straight away.
This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!
What you’ll do
- Design and develop physics features for our games together with tech art and gameplay programmers
- Improve support for physics tools in the Snowdrop editor
- Support and optimize current physics systems
- Participate in discussions and knowledge exchange with other Ubisoft studios and external partners (Havok)
- Work with memory and performance optimizations
- Document and share best practices for physics tools
About Production Technology at Ubisoft
At Ubisoft, there are no limits to creativity. Innovation comes from every corner and our game teams are constantly pushing the boundaries of technology to transform ideas into fantastical worlds. To bolster their efforts, Ubisoft’s Production Technology department is a transversal group that unites more than 400 experts across the company around a mission to develop the best tools and technologies that enable our studios to bring their visions to life. From designing our proprietary game engines and state-of-the-art middleware solutions used by our worldwide developer community, to leveraging the latest machine learning breakthroughs in R&D, Production Technology team members don’t just help Ubisoft creators make games: they work together to pioneer innovations that change the way games are made.
What you’ll bring
We believe you have passion for physics simulations and motivation to work with one of the best game engines. We hope you enjoy knowledge sharing, are open to feedback and like to challenge yourself and people around you. Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
- High competence in C++/3D and game engine development
- Strong motivation to work with physics in games and game tools
- Professional experience from code optimization, simulations, and manual memory management
- Understanding of rigid body/Newtonian physics simulation in games
- Experience with existing physics engines (Havok, PhysX, Bullet)
Massive Entertainment is a world-leading AAA studio located in Malmö Sweden and is part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
You can also find a summary of the Massive Job Perks here.
We appreciate your application as soon as possible. All applications need to be submitted in English and no applications can be sent through email.