GPU Architecture Modeling Engineer

Jun 01, 2024
Washington, United Kingdom
... Not specified
... Intermediate
Full time
... Office work


WHAT YOU DO AT AMD CHANGES EVERYTHING

We care deeply about transforming lives with AMD technology to enrich our industry, our communities, and the world. Our mission is to build great products that accelerate next-generation computing experiences – the building blocks for the data center, artificial intelligence, PCs, gaming and embedded. Underpinning our mission is the AMD culture. We push the limits of innovation to solve the world’s most important challenges. We strive for execution excellence while being direct, humble, collaborative, and inclusive of diverse perspectives. 

AMD together we advance_




THE ROLE:

The GPU Technology and Engineering Architecture team is instrumental to AMD’s success. We are a distributed team that creates innovative hardware solutions and delivers world class GPUs. As a GPU architect, you will be working on exciting projects with the very best and most passionate GPU team in the world.  

 

THE PERSON:

A self-motivated graphics enthusiast. An effective team player who focuses on collaboration, team building, mentoring, and furthering team success.

 

KEY RESPONSIBILITIES:

  • Work with a team of architects to explore new ray tracing technologies in real-time and offline applications.
  • Implement new features related to ray tracing.
  • Analyze ray tracing benchmarks and games.
  • Improve ray tracing performance on current and future hardware.
  • Work closely with architects on creating innovative HW/SW solutions. 
  • Collaborate with engineers and managers on multiple sites.
  • Identify complex technical problems, break them down, summarize multiple possible solutions, and help the team make advances in Performance, Power, and silicon Area (PPA).

PREFERRED EXPERIENCE:

  • Experience in GPU programming and ray tracing.
  • Excellent C/C++/Scripting (Python, etc.) skills.
  • Excellent analytical and problem-solving skills along with attention to details.
  • Deep knowledge of ray tracing algorithm.
  • Experience in implementing ray tracing apps on GPUs or CPUs.
  • Knowledge of Graphics/Compute APIs (DX/OpenGL/Vulkan/OpenCL etc.).
  • Knowledge of GPU architecture is a plus.

ACADEMIC CREDENTIALS:

  • Bachelor of Science degree with emphasis in Electrical Engineering, Computer architecture, or Computer Science with relevant experience preferred.
  • Master or PhD degree with emphasis in Computer Science, Computer architecture, or Electrical Engineering.

#LI-TB1

#LI-Hybrid




At AMD, your base pay is one part of your total rewards package.  Your base pay will depend on where your skills, qualifications, experience, and location fit into the hiring range for the position. You may be eligible for incentives based upon your role such as either an annual bonus or sales incentive. Many AMD employees have the opportunity to own shares of AMD stock, as well as a discount when purchasing AMD stock if voluntarily participating in AMD’s Employee Stock Purchase Plan. You’ll also be eligible for competitive benefits described in more detail here.

 

AMD does not accept unsolicited resumes from headhunters, recruitment agencies, or fee-based recruitment services. AMD and its subsidiaries are equal opportunity, inclusive employers and will consider all applicants without regard to age, ancestry, color, marital status, medical condition, mental or physical disability, national origin, race, religion, political and/or third-party affiliation, sex, pregnancy, sexual orientation, gender identity, military or veteran status, or any other characteristic protected by law.   We encourage applications from all qualified candidates and will accommodate applicants’ needs under the respective laws throughout all stages of the recruitment and selection process.

At AMD, your base pay is one part of your total rewards package.  Your base pay will depend on where your skills, qualifications, experience, and location fit into the hiring range for the position. You may be eligible for incentives based upon your role such as either an annual bonus or sales incentive. Many AMD employees have the opportunity to own shares of AMD stock, as well as a discount when purchasing AMD stock if voluntarily participating in AMD’s Employee Stock Purchase Plan. You’ll also be eligible for competitive benefits described in more detail here.

 

AMD does not accept unsolicited resumes from headhunters, recruitment agencies, or fee-based recruitment services. AMD and its subsidiaries are equal opportunity, inclusive employers and will consider all applicants without regard to age, ancestry, color, marital status, medical condition, mental or physical disability, national origin, race, religion, political and/or third-party affiliation, sex, pregnancy, sexual orientation, gender identity, military or veteran status, or any other characteristic protected by law.   We encourage applications from all qualified candidates and will accommodate applicants’ needs under the respective laws throughout all stages of the recruitment and selection process.

THE ROLE:

The GPU Technology and Engineering Architecture team is instrumental to AMD’s success. We are a distributed team that creates innovative hardware solutions and delivers world class GPUs. As a GPU architect, you will be working on exciting projects with the very best and most passionate GPU team in the world.  

 

THE PERSON:

A self-motivated graphics enthusiast. An effective team player who focuses on collaboration, team building, mentoring, and furthering team success.

 

KEY RESPONSIBILITIES:

  • Work with a team of architects to explore new ray tracing technologies in real-time and offline applications.
  • Implement new features related to ray tracing.
  • Analyze ray tracing benchmarks and games.
  • Improve ray tracing performance on current and future hardware.
  • Work closely with architects on creating innovative HW/SW solutions. 
  • Collaborate with engineers and managers on multiple sites.
  • Identify complex technical problems, break them down, summarize multiple possible solutions, and help the team make advances in Performance, Power, and silicon Area (PPA).

PREFERRED EXPERIENCE:

  • Experience in GPU programming and ray tracing.
  • Excellent C/C++/Scripting (Python, etc.) skills.
  • Excellent analytical and problem-solving skills along with attention to details.
  • Deep knowledge of ray tracing algorithm.
  • Experience in implementing ray tracing apps on GPUs or CPUs.
  • Knowledge of Graphics/Compute APIs (DX/OpenGL/Vulkan/OpenCL etc.).
  • Knowledge of GPU architecture is a plus.

ACADEMIC CREDENTIALS:

  • Bachelor of Science degree with emphasis in Electrical Engineering, Computer architecture, or Computer Science with relevant experience preferred.
  • Master or PhD degree with emphasis in Computer Science, Computer architecture, or Electrical Engineering.

#LI-TB1

#LI-Hybrid

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