Graphics Architect, RT3D Geometry & Texturing, Weta Scenes
Unity Engine is used by millions of creators around the world to create powerful and engaging real-time experiences! At the heart of this is graphics, from the initial point of content creation down to the final pixels on the target device.
On the journey to democratize best-in-class tools to help artists become excellent through the power of intuitive workflows and fast iteration, Unity is focused on bringing the sophisticated capabilities of Wētā Digital’s tools to the real-time domain to define the future of real-time and content authoring! Our rendering innovation group is refining and inventing new technologies to drive the edge of what’s possible in Unity and in the industry at large for complex scene rendering in real-time. With an eye toward the future, we relentlessly pursue solutions for novel techniques seeking to improve the content creators’ experience for real-time 3D.
Does this sound exciting?
As a Graphics Architect, you are going to be in a unique position of working alongside some of the most forward-looking technologists in the industry helping to advance the state of real-time graphics and rendering technology. As part of our group, we research and define novel technologies, assisting Unity’s product developers in realizing their goals of solving challenges for graphics. We aim to develop innovations that tackle real problems for our users, rather than novelty for its own sake. You will join forces with the product teams to help define a successful landing path for the innovations you’ll be leading to ensure they have real impact on the lives of millions of Unity creators.
What You’ll Be Doing
- Research, design, and implement innovative approaches to solving problems worth solving in real-time content creation, as complete solutions
- Architect and hold the vision for the rendering systems to ensure that Unity graphics leads the industry and help set new bars for what can be achieved with real-time rendering
- Closely collaborate with our other developers, technical artists and product designers to create end-to-end architectures and systems
- Combine novel techniques with maximum efficiency by learning the specific operation of our hardware platform targets
- Enthusiastically share your deep expertise in the area of rendering to help build a stronger community of graphics excellence, while mentoring and providing guidance and leadership
What We Are Looking For
- Passionate rendering enthusiasts who are good humans and care to work in a collaborative, supportive, thriving team
- Extensive knowledge in real-time graphics and modern computer APIs and hardware architectures. You know how to get the most out of GPUs and CPUs.
- Excellent familiarity with the modern engine systems and rendering architectures and experience of working on real-world productions
- Programming skills (C#/C++/Shading Languages)
- Initiative to push boundaries and a strong desire to build outstanding technologies
You Might Also Have
- Knowledge of working on large multi-platform engines and Unity engine
- First-hand experience with content creation pipelines for graphics content and working with artists on real-world productions, as well shipped AAA games on mobile or consoles | PCs
- In-depth knowledge of photorealistic rendering techniques (Physically-Based Rendering, Real-Time Ray Tracing, Global Illumination, Computational Geometry, MIS, and more)
Life at Unity
Unity (NYSE: U) is the world’s leading platform for creating and operating real-time 3D (RT3D) content. Creators, ranging from game developers to artists, architects, automotive designers, filmmakers, and others, use Unity to make their imaginations come to life. Unity is the foundation upon which the world’s most powerful digital content is created. Specifically, Unity’s platform provides a comprehensive set of software solutions to create, run and monetize interactive, real-time 2D and 3D content for mobile phones, tablets, PCs, consoles, and augmented and virtual reality devices.
In the fourth quarter of 2021, Unity had, on average, 3.9 billion monthly active end users who consumed content created or operated with its solutions. The applications developed by these creators were downloaded, on average, five billion times per month in 2021. For more information, please visit www.unity.com.
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