Junior Level Designer

Jun 08, 2024
Taguig, Philippines
... Not specified
... Junior
Full time
... Office work

A Junior Level Designer creates the game world and defines the moment-to-moment gameplay experiences with the game’s mechanics and systems. With a player-oriented mindset, you will take levels from concept to fully playable prototypes, and further work with other disciplines to deliver fully realized, narrative experiences to a AAA standard.  

The main tasks of the Junior Level Designer are to:  

  • Conceptualize and prototype the layout of 3D game environments and player activities 
  • Communicate designs to the team through presentations and documents 
  • Build 3D game worlds by placing interactive elements in the game world to create variety, distribution, and progression of player activity using iterative design methods 
  • Collaborate with Directors and Leads to bring their high-level creative vision of our game worlds to life 
  • Collaborate with other game developers in other job disciplines – adapting to technical constraints while bringing game environments from concept to shippable quality 
  • Contribute to the improvement of the overall game by providing feedback to the team and use their feedback to iterate on your designs. 
  • Stay up to date on current trends, best practices, and latest technologies in your field of expertise 
  • A level design or environment art samples are required
  • Good communication and interpersonal skills (able to listen, accept critique and give constructive feedback) 
  • Experience with creating objects or environments using a 3D software (3D Max, Maya, Blender, et al
  • Good analytical skills, critical sense, and curiosity 
  • Positive attitude and the ability to work in a highly collaborative team environment 
  • Fast learner, takes initiative, and meets deadlines  
  • Familiarity with 3D action-adventure, open world games 
  • Experience using text-based or visual scripting to create gameplay is a big plus 
  • Experience creating playable 3D game levels using level editors or game engines (Unreal, Unity, et al) is a big plus 

Founded in 2016, Ubisoft Philippines is the first AAA game studio in the country and the second largest in Southeast Asia.

The studio is a proud co-developer of Ubisoft’s flagship titles and is home to over a hundred of the world's finest talent from Art to Design, Programming, Animation, Quality Assurance and more.

The team is known for building digital worlds from the ground up and has co-developed some of the biggest projects in gaming, including Assassin's Creed Mirage, Assassin's Creed Valhalla, Far Cry 6, For Honor, Skull & Bones, and The Crew 2.

Beyond its projects, the studio has become a thriving workplace and is recognized as one of Universum's Most Attractive Employers among students and a finalist for the Asia CEO Awards' Top Employer of the Year and Diversity Company of the Year, among others.

Today, the team continues to make great games, bringing exciting career opportunities from their studio in Bonifacio Global City.

The studio stands at the forefront of bringing local talent to the world stage, setting the benchmark for the Philippines and further inspiring the next batch of game developers in Southeast Asia and beyond.