Full time
- Responsible for rigging character and non-character 3d assets for games
- Work with Lead Technical artist and character art team to understand production needs
- Understand production pipeline and integrate assets inside game engine
- Strong understanding of rigging concepts and optimizations for games
- Able to create advanced custom rigs
- Good knowledge of 3D DCCs, preferably 3ds Max
- Excellent technical and problem-solving skills
- Good collaborative and communication skills
Good to have -
- Experience with game engines like Unity3D, Unreal Engine
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