Lead AI Engineer - Call of Duty - New Studio
Job Title:Lead AI Engineer - Call of Duty - New Studio
Founded in 2002, Infinity Ward is the original studio behind the Call of Duty® franchise. The titles developed by Infinity Ward have won more than 200 "Game of the Year" awards and 100 "Editor's Choice" awards, among many other industry accolades. Some of our previous titles include: Call of Duty®: Ghosts, Call of Duty®: Infinite Warfare and most recently, Call of Duty®: Modern Warfare.
Infinity Ward has opened a brand new studio in Austin, TX. The studio will work on creating new and innovative experiences for Call of Duty® and create state of the art technology to power them. Our studio provides a safe, trusting, and empowering environment to unleash your creativity and help make the extraordinary.
Infinity Ward is wholly owned by Activision. To learn more about our studio, please visit us at https://www.infinityward.com/, on Facebook at
Infinity Ward - Austin is seeking a talented and passionate Lead AI Engineer to oversee game AI development. This is an opportunity to lead development on cutting edge AI in the world’s premiere FPS franchise.
Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:
Work with the AI engineering team to craft best-in-class AI technology for our next AAA title.
Work closely with the design and content teams to bring new AI characters and behaviors to life.
Collaborate with the animation team to continue improving the visual fidelity of our AI.
Contribute ideas for new AI architectures and technologies.
Design, plan, and implement performant and optimized AI systems.
5+ years of experience in games, simulation, or real-time AI.
1 shipped product working as a senior AI or gameplay Engineer.
Worked with AI decision frameworks.
Strong design sensibilities and outstanding communication skills.
Excellent debugging and performance analysis skills.
Strong knowledge of C++ programming and practices.
Experience as a managing engineer.
Experience with animation technology, such as blend trees, IK, motion matching.
Experience with game networking systems.
Working in and extending an established code base.
Previous experience with scripting languages such as Lua or Python.
Activision Blizzard, Inc. (NASDAQ: ATVI), is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush™ and Bubble Witch™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!
Our ability to build immersive and innovate worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered!
The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.
Infinity Ward is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability