Lead Concept Artist

Nov 22, 2022
Stockholm, Sweden
... Not specified
... Intermediate
Full time
... Office work

The Lead Concept Artist is responsible for leading the concept art team and works tightly with the projects Art Directors to make sure the concept art team delivers work to the highest quality and within boundaries of the project's art direction. Visualizing environments, characters, vehicles, color schemes and the overall mood and feel of the game. You should be comfortable creating rough sketches and happy to talk about the ideas in them. Also, you should be able to create industry leading final illustrations given the time.

 

The images you create should inspire the team or help them visualize ideas.  You will also work closely with your team and provide leadership, feedback and mentorship where applicable towards increasing quality and efficiency of concept art creation across the studio.

 

A Lead Concept Artist will need:

  • Strong ability to be able to produce a broad spectrum of concept work needed in a studio, everything from quick thumbnails through to final illustrations and renders.
  • Excellent people skills and the ability to inspire, motivate and develop a team
  • Strong, industry-leading understanding of color theory, value structure, and lighting fundamentals with an application to both character and environment concept art.
  • Be as comfortable creating characters as they are painting environments.
  • Collaborate with Art Directors, Production Teams, Concept Artists and Content Leads.
  • Must have a passion for videogames and understand the challenges of creating great art in this environment.

 

A Lead Concept Artist’s portfolio should demonstrate the following:

  • Strong traditional art skills
  • Ideally two shipped AAA titles as a Lead Concept Artist
  • Thumbnails and finished illustrations
  • A strong understanding of industrial design describing function and form
  • A strong eye for composition
  • A strong ability to think in three dimensions
  • Great use of color, light and shadow
  • A breadth of creative styles
  • A broad interest in aspects of visual art outside of video and computer games
  • A good grasp of concept development and the iterative design process
  • Great communication skills, a drive to improve everything and a motivation to make a difference is essential.
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