Lead Multiplayer Designer
The Molasses Flood is seeking a LEAD MULTIPLAYER DESIGNER to join us on our ambitious new project which is based in the world of one of CD PROJEKT’s IPs. You will lead a team charged with creating engaging multiplayer gameplay features, game modes, and scenarios, driving them all from concept to implementation. You will also work collaboratively with the systems design, engineering, art, and production teams to make sure that the experiences your team creates are fun, engaging, and performant, and help to tell the story of the game. You will work with tech designers and tools engineers to ensure your team has all the tools they need to work happily and efficiently. The Lead Multiplayer Designer reports to the Design Director.
This job could be performed either working a hybrid model out of our office in the greater Boston area, or remote within the contiguous US states for highly experienced candidates. Relocation assistance is available.
Under the direction of the Design Director, oversee the work of designing and implementing gameplay modes from concept to finish.
Ensure functional and visual consistency across all multiplayer experiences throughout the game.
Keep clear and concise design documentation.
Mentor and lead a team of designers, teaching best practices and principles, and guiding their growth as designers.
Manage cross department communication and collaboration as it pertains to levels: work closely across disciplines in managing the prioritization, implementation, and scope of the game’s systems.
Lead by example, taking on direct responsibility for creating functional multiplayer experiences.
Prior experience shipping a core game featuring multiplayer, as a Senior or Lead Multiplayer Designer.
Excellent knowledge of how to bring balance and fun to a multiplayer game experience.
A strong technical background in scripting, visual or otherwise.
Communication skills: the ability to express yourself clearly both verbally and in written documentation, with developers in all disciplines and up and down the command chain
Curiosity, kindness, and a positive and professional can-do attitude
Candidates must have a US work permit or citizenship
Nice to Haves
Broad interest in all aspects of game design, from second-to-second combat to metagame and economy.
Experience or interest in procedurally-generated levels.
Strong UE4 experience.
Design experience with systems heavy action games.
Ability to read and understand C++.
100% company paid medical, dental, and vision plans available - for employees and dependents
401K with matching
Company paid long & short term disability plans, and life insurance
Profit sharing plan
Unlimited PTO and flexible schedule
Environmental company paid offset of employees’ carbon footprint via Wren.co
Some positions available for Remote work
Positions worked in office are hybrid: M/W/F work from home & T/Th work in office, with lunch provided on the in office days
Dog friendly office
Many opportunities for advancement as our team grows and takes on new challenges
The Molasses Flood is proud to be an equal opportunity employer. We are committed to embracing and celebrating diverse thoughts and backgrounds throughout our organization. Employment at The Molasses Flood is based on ability – not an individual’s race, creed, color, religion, sex or gender, gender identity or expression, sexual orientation, national origin or ancestry, alienage or citizenship status, physical or mental disability, pregnancy, age, genetic information, veteran status, marital status, status as a victim of domestic violence or sex offenses, reproductive health decisions, or any other characteristics protected by applicable law. We will ensure that individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform essential job functions, and to receive other benefits and privileges of employment.