Lead Technical Artist (Apex Legends)

Jun 29, 2023
Los Angeles, United States
... Not specified
... Intermediate
Full time
... Office work

Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, Star Wars™ Jedi: Survivor, and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.

You can learn more about our studio and values at respawn.com/studio.

We're looking for an experienced Lead Technical Artist for Pipeline development to join the Apex Legends team. You will work closely with the creative and engineering teams across many departments to identify and build tools that enabled the team to iterate quickly and build high quality assets.

We as a studio value giving our team creative ownership. As a leader you will be looking for where you can make big impacts with your team. It is important to know that we move swiftly as we are a live service game.

As a Lead, you will manage a team of technical artists. You will be triaging, scheduling, mentoring, and building pipeline tools. The pipelines you will be involved in are wide ranging within the DCC pipelines and internal engine tools. Some examples of departments you team would work with are the animation, environment, props, and vfx teams.


  • Lead a team of tech artists focused on pipeline and tools.
  • Own and maintain the DCC pipelines that the creative team utilizes.
  • Support your team through scheduling, 1 on 1s, and mentoring.
  • Collaborate with Artists, Animators, Coders, & Designers to implement tools.
  • Establish and maintain best practices, quality bar, pipelines, and processes for the department.
  • Serve as an advocate for the department’s goals, needs, and desires. Remove roadblocks, raise red flags, etc.
  • Collaborate with other departments to ensure good communication and solid working relationships between departments.
  • Inspire the entire department to constantly raise the quality bar, develop solutions, and work with all other connected departments.
  • Practice and encourage good programming practices. Actively participate in code reviews, write clean and readable code, maintain documentation, ect.


  • 6+ years professional experience.
  • Experience maintaining shared code bases and modular rigging systems necessary.
  • Strong Math skills.
  • Expert knowledge of Python programming for Maya including Pyside2/PyQt and Maya API.
  • Expert knowledge of rigging & skinning characters, weapons, creatures, etc in Maya.
  • In depth expertise on relevant 3D software packages (Maya, Zbrush, etc. )
  • Portfolio that demonstrates relevant tech art experience in games (tools, pipelines, etc.)
  • Demonstrable strong understanding of relevant tools and technology.
  • Strong understanding of game engines and art integration pipelines and how to optimize them.
  • Knowledge of C# or C++ is a big plus.


The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.


• California (depending on location e.g. Los Angeles vs. Sacramento):
º $131,600 - $213,300
• New York (depending on location e.g. Manhattan vs. Buffalo):
º $131,600 - $213,300
• Jersey City, NJ:
º $154,800 - $213,300
• Colorado (depending on location e.g. Denver vs. Colorado Springs):
º $131,600 - $179,600
• Washington (depending on location e.g. Seattle vs. Spokane):
º $131,600 - $195,200

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby (following 1 year of service), medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

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