Lead Technical Artist

Dec 05, 2022
San Ramon, United States
... Not specified
... Intermediate
Full time
... Office work

Welcome to Striking Distance Studios!

Striking Distance Studios continues to grow. We are looking for talented developers to join our team! 

To us excellence is not a skill, but an attitude!

About this position:

The Lead Technical Artist role is responsible for a wide range of areas from tool and workflow design and implementation, to optimization analysis, to shader authoring to visual prototyping. A Jack-of-all-trades, the Lead Technical Artist deploys a wide range of technical skills along with a strong understanding of cutting edge AAA content creation techniques in order to empower content creators to unleash their creativity without being encumbered by technological constraints.

Responsibilities: 

  • Create realistic Characters and Creatures from concepts using the latest industry tools, from start to finish.
  • Create 3D Models, Textures and In-Game Materials.
  • Work with Concept Artists/Tech Artists/Riggers/Animators in a collaborative environment to create, design and solve characters and creatures, both visually and technically. 
  • Communicate with Leads, Art Director and Character Artists on a regular basis.
  • Creatively troubleshooting technical limitations. 
  • Optimize and deliver clean assets with the correct organization. 
  • Communicate with Production to ensure all deadlines are met. 

Qualifications:  

  • A minimum of 3+ years creating AAA quality art assets. 
  • A strong understanding of PBR materials and in-game models. 
  • Proficiency in Maya, Substance Painter (or other texturing tool) and Zbrush. 
  • Experience working in modern game engines (UE4 preferred, not required)
  • Experience with blend shapes and corrective shapes is a plus. 
  • A passion and hunger to make the best games.
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