The Molasses Flood is looking for a Level Designer to help us create fun, functional and beautiful spaces for our next title.
The Level Designer will create levels that employ both hand-crafted and procedural elements, ensuring consistency across both. You will also work collaboratively with the systems design, engineering, art and narrative teams to make sure that the spaces you create are beautiful, performant, fun and tell the story of the game.
Our ideal candidate has a background in production level design, a solid understanding of level design principles, a strong technical background, and familiarity with scripting systems.
This is a full time position. Work may be performed remotely within the continental US, or hybrid (Tues/Thurs in our office in the Boston area, and other 3 days per week WFH).
Oversee the creation of hand-crafted environments for exploration, combat and storytelling across the game
Craft unique spaces where gameplay flow and visual composition form memorable experiences
Create level chunks to be recombined and arranged by a procedural system
Coordinate across disciplines with engineers, artists, sound designers, and production in managing the prioritization, implementation, and scope of the game’s environments
Provide feedback and guidance on procedurally-generated environments
Proactively suggesting improvements to gameplay systems and principles.
Excellent understanding of level design fundamentals and the role of level design in the overall player experience.
Ability to create map layouts on all stages – from simple drawings to fully functional levels in at least one of the existing game engines.
Ability to use all elements of the game world, including level geometry, texturing, lighting, sound and VFX to craft unique player experiences.
Extensive knowledge of current game titles, as well as movies and other visual arts, to use as reference for crafting and communicating original ideas.
Experience with scripting systems, either visual (such as Blueprint) or text-based (such as Python, Lua, or C#).
The ability to communicate fluently with engineering, art, narrative and production.
Candidates must have a US work permit or citizenship.
Curiosity, kindness, and a positive and professional can-do attitude.
Nice to Haves
Experience with procedural systems, especially for environments
Unreal Engine 4 experience
- Benefits: Medical, dental, vision, and 401k with matching
- Flexible schedule: hybrid (2 days in office/ 3 days wfh) or remote work possible for this role
- Profit sharing plan
- Unlimited PTO
- Many opportunities for advancement as our team grows and takes on new challenges and multiple projects
The Molasses Flood is proud to be an equal opportunity employer. We are committed to embracing and celebrating diverse thoughts and backgrounds throughout our organization. Employment at The Molasses Flood is based on ability – not an individual’s race, creed, color, religion, sex or gender, gender identity or expression, sexual orientation, national origin or ancestry, alienage or citizenship status, physical or mental disability, pregnancy, age, genetic information, veteran status, marital status, status as a victim of domestic violence or sex offenses, reproductive health decisions, or any other characteristics protected by applicable law. We will ensure that individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform essential job functions, and to receive other benefits and privileges of employment.