Level Designer [Avatar: Frontiers of Pandora]

Mar 24, 2024
Malmö, Sweden
... Not specified
... Senior
Full time
... Office work

Avatar: Frontiers of Pandora™ is a first person, action-adventure game developed by Massive Entertainment – a Ubisoft studio in collaboration with Lightstorm Entertainment and Disney. Built using the latest iteration of the Snowdrop engine, and developed exclusively for the new generation of consoles and PC, Avatar: Frontiers of Pandora brings to life the alluring world of Pandora with all of its beauty and danger in an immersive, open world experience. 

As a Level Designer at Massive Entertainment, you’ll utilize gameplay mechanics, narrative beats, and artistic direction to create fun levels for our players to solve and accomplish. 

This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap! 

What you'll do 

  • Conceptualizing, designing, building, and scripting bespoke levels; 
  • Designing and implementing areas of the game including layout, character placement, objectives, and other gameplay-related entities; 
  • Collaborating with the Creative Director and Lead Designers to contribute engaging ideas towards all aspects of game design; 
  • Collaborating with other Level Designers to define and refine level layouts, creating a fun, satisfying, and polished level design flow; 
  • Working closely with the narrative and art departments to conceive and design environments that are innovative and visually impressive; 
  • Collaborating with the engineering team to develop and enhance the development of tools and processes used in building our levels; 

What you'll bring 

You are an empathic and a good communicator in English (our company language), which allows you to clearly outline your ideas, collaborate with your peers, and develop strong relationships. 

Besides the above we’re looking for someone aligned with our core values and the following skills and experience: 

  • Proven professional experience with Level Design within a major game production(s)
  • Extensive Level Design knowledge and principles, incorporating AAA open-world games; 
  • Ability to design game levels utilizing 3D tools (e.g. Unreal, Maya, 3D’s Max, Hammer, Radiant or similar 3D editors), and to AAA quality; 
  • Previous experience with scripting tools (e.g. Kismet/Blueprints, Bolt, and/or Snowdrop); 
  • A degree in Game/Level Design, a similar field, or equivalent work experience. 

Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players. 

At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and Star Wars Outlaws. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.