Level Designer

Nov 08, 2024
Shanghai, China
... Not specified
... Intermediate
Full time
... Office work

Job Title:

Level Designer

Requisition ID:

R024155

Job Description:

Objectives & Responsibilities:

      Create fun and exciting experiences using an array of game mechanics.

      Own & drive major design initiatives from start to finish.

      Help mentor other designers on a regular basis.

      Work with design leadership, artists, and other level designers to deliver environments that embody the creative vision of the game.

      Research subject matter related to the history and look of locations portrayed in a level.

      Work alongside other designers, artists, animators and engineers to create levels that are not only incredibly fun, but look great and run well.

      Detail and polish geometry based on photo reference and concept art.

 

 Qualifications:

      Passion for First Person Shooters, Console or PC.

      Minimum five years of design experience, ideally on a FPS title.

      Good spatial and layout design skills.

      Work with a flexible C-style scripting language to realize your designs.

      Ability to communicate effectively with other designers, management and peers in other disciplines.

      Overall knowledge of game design processes including, but not limited to, level flow, engagement design, pacing, storytelling, etc.

      Be proactive in communicating progress and solving problems.

      Proficiency with one or more 3D level/world creation packages.

      Familiarity with recent shooters and the trends of the genre.

      Clear understanding and appreciation of schedules and milestones.

 

Requirements:

      Experience with the Radiant level editor.

      Activision Blizzard | Human Resource

      Mod community experience.

      Shipped a AAA title.

      Computer Science or Architecture background.

      Good English skill.

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