Job Title:Lighting Artist
Founded in 2002, Infinity Ward is the original studio behind the Call of Duty® franchise. The titles developed by Infinity Ward have won more than 200 "Game of the Year" awards and 100 "Editor's Choice" awards, among many other industry accolades. Some of our previous titles include: Call of Duty®: Ghosts, Call of Duty®: Infinite Warfare and most recently, Call of Duty®: Modern Warfare and Call of Duty: Warzone. Infinity Ward employs more than 250 people in Woodland Hills, Calif., just outside of Los Angeles.
A critically acclaimed studio, Infinity Ward is proud to have one of the most passionate and talented development teams in the industry. We love to have as much fun as the games we create, and it shows in our relaxed, yet diligent, workplace environment. We believe that making the best games relies on having the best people, so we like to look after ours. We enjoy having fun with top-notch events that everyone gets involved with.
Infinity Ward is wholly owned by Activision Blizzard. To learn more about our studio, please visit us at https://www.infinityward.com/, on Facebook at https://www.facebook.com/InfinityWard/, and @InfinityWard on Twitter.
Infinity Ward, developer of numerous award-winning games, is seeking a Lighting Artist, with experience in game development and a passion for creating “best in class” visuals.
Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:
Work with Art Directors, Level Designers, Environment Artists, Visual Effects Artists, and Team Leads to provide creative lighting solutions for various game modes and cinematics
Collaborate with global engineering and development teams to debug issues and find solutions
Generate visually stunning creative solutions that are within memory and performance constraints across multiple platforms
Ownership of lighting including completion of all production deliverables from initial look development to final polish pass
Collaborate closely across multiple teams and disciplines with a unified goal of creating the most visually compelling real-time rendering in the industry
Help to maintain standards for PBR and lighting across global teams and studios
Support the content and data acquisition process for skies and materials
Provide mentorship to other team members in specific areas of expertise
Assist in the documentation and communication of technical and process guidelines for all aspects of the lighting pipeline
2+ years industry experience, with at least 1 title shipped on console or PC.
Proven ability to produce compelling visuals through lighting in a real-time engine, showcased in a portfolio demonstrating considerable range of experience with lighting of environments, characters and cinematics
Understanding of photography, camera terminology, exposure, and light
Proactive, self-motivated, and results-oriented; able to translate visual reference or concept effectively into the game without direct supervision
Excellent understanding of color and color theory, space, material and light
Competent understanding of game engines, tools, pipelines and development processes
Demonstrate high level capacity to solve creative and technical problems
Ability to follow design reference and concept art to implement Art Directors vision
Experience with post processing and color grading techniques
Coding, Scripting, or experience in shader writing is a plus
We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision Blizzard, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.
Activision Blizzard, Inc. (NASDAQ: ATVI), is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush™ and Bubble Witch™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!
Our ability to build immersive and innovative worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered!
The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.
Infinity Ward is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.