Your browser does not support javascript! Please enable it, otherwise web will not work for you.

Lighting Artist - Toys For Bob

Home > Art

Lighting Artist - Toys For Bob in Austin, United States

  • Activision
  • Full time
  • Intermediate
  • Email
  • Austin, United States
  • 09/05/2021
  • Report

Job Title:

Lighting Artist - Toys For Bob

Requisition ID:

R003081

Job Description:

Toys For Bob is a stellar team of inventors, makers, and magicians from all over the world who have been developing epic AAA games for far-reaching IPs like Crash Bandicoot, Call of Duty, Tony Hawk, and Skylanders since 1989. We are based out of a former military hangar that has been converted into a colorful, tiki-themed, dog-friendly paradise just 20 minutes north of the San Francisco Golden Gate bridge. If you love games and the people who play them; if you are great at what you do and are committed to continual growth, we'd love for you to be part of our family!

Your Mission:

  • Collaborate well with others including Art Direction, Level Designers, Environment Artists, Vfx Artists, Engineering to deliver a quality realistic style for compelling game environments!
  • Collaborate with Lighting artistsdirectors across several external companies to establish a compelling, cohesive look.
  • You must be motivated to learn our internal tools and be willing to seek out the information you need to create beautiful environments within budget.
  • Have the capacity to be self-sufficient and solve technical issues that arise During level lighting process.
  • Produce high end visuals within memory constraints and performance guidelines.
  • Anticipate, identify, and report any potential production problems and communicate those to the Lead.
  • Assist in the documentation and communication of technical and process guidelines for lighting creation and implementation.
  • Work in and maintain an efficient organization structure for all lighting assets.
  • Stay current with industry lighting techniques.

Minimum Requirements:

  • 5+ years industry experience with at least 1 title shipped on XBOXPS4 platforms
  • Proactive, self-motivated, and results-oriented; able to translate visual reference or concept effectively into the game without direct supervision.
  • Expertise in development & implementation of lighting systems and post-process effects
  • Excellent understanding of color and color theory, space, material, and light in relation to their application in games
  • Excellent understanding of game engines, tools, pipelines, and development processes
  • Able to collaborate with the team leads to achieve solutions that work for all disciplines.
  • Open to feedback but also possessing an excellent capacity to solve creative and technical problems and present a compelling vision.
  • Ability to research and develop lighting techniques; envision or address tools needs, report and solve bugs.
  • Unreal, Unity, or other Proprietary Engines.

Extra Points:     

  • Knowledge of Maya, Materials and scripting a plus!
  • Experience with one or more scripting/programming languages.
  • Experience with PBR & HDR lighting.
  • Knowledge of photography principals and image correction techniques.

How to Apply

Please apply online. Submit your reel and resume (PDF) for consideration.

Additional Information:

Relocation assistance is offered

About the Company

Our World:

Activision Blizzard, Inc. (NASDAQ: ATVI), is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush™ and Bubble Witch™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!

Our ability to build immersive and innovate worlds is only enhanced by diverse teams working in an inclusive environment.  We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for Every World- weve got our employees covered!

The video game industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.

Toys for Bob is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.

Activision

For more than 40 years, Activision has been changing the way people play.  In the process, we have built one of the largest portfolios of recognized brands and today we are one of the most valuable interactive entertainment companies in the world.

Similar positions

Senior Concept Artist

  • PlayStation
  • Full time
  • Kuala Lumpur, Malaysia
  • 22/06/2021

Environment Artist

  • PlayStation
  • Contract
  • San Diego, United States
  • 20/06/2021

Materials Artist (Contract)

  • PlayStation
  • Contract
  • San Diego, United States
  • 20/06/2021

Lead Video Artist [Avatar: Frontiers of Pandora]

  • Ubisoft
  • Full time
  • Malmö, Sweden
  • 19/06/2021

Lead Video Artist [Star Wars Project]

  • Ubisoft
  • Full time
  • Malmö, Sweden
  • 19/06/2021

Technical Artist II, Tools & Pipeline - League

  • Riot Games
  • Full time
  • Los Angeles, United States
  • 19/06/2021

Technical Artist III - League, Gameplay

  • Riot Games
  • Full time
  • Los Angeles, United States
  • 19/06/2021

Senior Asset Artist

  • PlayStation
  • Full time
  • Kuala Lumpur, Malaysia
  • 19/06/2021

Animator - [Avatar Frontiers] (f/m/d)

  • Ubisoft
  • Full time
  • Düsseldorf, Germany
  • 18/06/2021

Senior Lighting Artist [Star Wars Project]

  • Ubisoft
  • Full time
  • Malmö, Sweden
  • 18/06/2021