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Materials Artist (Contract)
San Diego, CA
PlayStation Studios Visual Arts (PSVA) on our San Diego campus provides world-class content, development and services to PlayStation Studios such as Insomniac Games, Naughty Dog, Santa Monica Studio, Bend Studio Guerilla Games, and more! Our team is always at the cutting edge of technology and partners with the industry’s best minds and companies.
You're a creative and passionate artist who lives for world building and crafting textures and materials that tell a story within the game environment. You're inspired to achieve only the highest of quality in your work and want to contribute to the artistic vision and development of the industry's most anticipated AAA games.
We are looking for a highly talented and motivated Materials Artist to work on an unannounced AAA project. Come work with our Art Lead and Studio Art Director to create both in-game and in-game cinematic quality materials within a range of styles.
Your ability to build materials from both detailed concepts and a single photograph is required.
As a part of the PlayStation application process, candidates will be expected to provide a portfolio or demo reel of their work and may be asked to complete an art test, in addition to a phone screen.
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to race, color, religion, gender, pregnancy, national origin, ancestry, citizenship, age, legally protected physical or mental disability, covered veteran status, status in the U.S. uniformed services, sexual orientation, marital status, genetic information or membership in any other legally protected category.
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We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
We sincerely appreciate the time and effort you spent in contacting us and we thank you for your interest in PlayStation.
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PlayStation has been at the forefront of interactive and digital entertainment since the debut of our first console in 1994. Today, our products, software and services are in millions of households worldwide. We bring together ...