Full time
We are looking for an experienced Principal 3D Artist to join our multidisciplinary and international team, working on Tom Clancy’s The Division: Heartland, where active communication and collaboration is crucial, and where people are eager to achieve the best player experience possible together. As a Principal 3D artist, you’ll work with industry-leading tools, within our proprietary engine, and collaborate with a team of Concept Artists, Character Artists, Level Artists, Prop Artists, and Technical Artists to create and optimize high quality 3D art content for video games.
What you'll do
- Create, and optimize, high quality props and textures (high poly model, baking, material creation, etc.) following physically based parameters to achieve great realism
- Oversee the creation, and optimization, of AAA quality high and low-poly models of characters following concept art and art direction for in-game and cinematic use
- Participate in R&D for 3D art techniques and pipelines
- Create and modify Substance textures
- Research new tools and techniques to optimize our pipeline and ensure our team continues to be on top of the latest development techniques/trends
- Stay on top of current and new technologies that can help elevate the art of the game
- Work with Art Director and Art Lead(s) to help establish and maintain a visual standard
- Actively set the highest of visual benchmarks for creating realistic environments that incorporates both high quality art and design
- Assist Technical Directors in designing, implementing, and maintaining 3D art pipelines
- Review and provide feedback on 3D art assets, with a keen eye for photorealism and materials
- Mentor and educate junior artists
- 10+ years experience creating 3D assets (character, environment, prop, etc.) for shipped AAA games
- Ability to work on both hard surface and organic models
- Expert level knowledge of the following:
- Asset creation for games, including technical limitations/budgets
- 3D modeling tools (3DS Max, Maya, Blender, etc.)
- 3D sculpting tools such as ZBrush
- Texturing tools (Photoshop, Substance Designer, Substance Painter, etc.)
- Composition, form, color, and light and how those are used to create believable, interesting, realistic environments in a real-time engine
- Scale, proportion, and surface properties
- Experience with PBR based shaders and pipelines
- A leadership mindset with a proven ability to work with a team first mentality
- Experience with node-based, visual scripting game engines (e.g. Snowdrop, Unreal or Unity)
- A strong eye for quality and is always seeking to improve
- Exceptional interpersonal skills – able to interact with team members of different disciplines and personality types
- An ability to give and receive constructive feedback
- A portfolio showing a wide range of 3D asset creation for a AAA production from conception through release
- A desire to grow into a leadership role
- Heavily subsidized paid medical and dental insurance for employees and dependents.
- Paid life and short- and long-term disability insurance.
- 401(k) plan with match.
- New hires start with 3 weeks of vacation annually, increasing to a cap of 5 weeks based on years of service along with 3 additional weeks of wellness time.
- 10 paid holidays (and we’re closed the week between Christmas and New Year’s Day).
- 12 weeks paid maternity leave and 6 weeks paid paternity leave.
- Employee Assistance Program.
- Body-Mind-Soul monthly reimbursement program for eligible activities.
- Strong, incentivized, employee referral program.
- Flexible work schedule.
All your information will be kept confidential according to EEO guidelines.
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