Programmeur.e Physique/ Physics Programmer - IRON MAN

Dec 01, 2022
Montréal, Canada
... Not specified
... Intermediate
Full time
... Office work

"Motive" is the driving force within us that takes us from an idea to reality. Our studio provides a safe, trusting, and empowering environment for our game teams to unleash their creativity across massive brands. But we're not talking about the expected, the conventional, the cliché. We want none of that. Here, you will help make the extraordinary. You'll also help shape our culture. Here, everyone has a voice, everyone can be themselves, everyone is welcome.

What the Physics Programmer will do at Motive:

  • Be an expert in the engine's physics capabilities, working closely with the animation, tech art and gameplay teams to optimally use the feature set.
  • Collaborate with designers, tech art and animators to brainstorm solutions that further the game's design and world building vision through the use of physics
  • Work with the engine team drive innovations and improvements to the engines capabilities
  • Work closely with QA and technical leadership to ensure the stability and accuracy of physics systems by identifying, communicating, and resolving defects
  • Lead and participate in design and code reviews
  • Investigate and adopt new game technologies, practices, tools, and systems

Who You Are:

  • 6+ years of professional C/C++ experience
  • Familiarity with Unreal or other AAA engines
  • Knowledge of C# is an asset
  • Experience working on current console platforms (PS5/Xbox S/X) and PC
  • Excellent math skills
  • Experience with advanced physics tools/middleware such as Havok
  • Experience applying physics technology to character features and world building
  • Experience developing complex physics based systems for published PC or current gen console games with at least one shipped title
  • Passion for making games look and play great
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