Rendering Software Engineer - METALHEAD

Dec 03, 2022
Victoria, Philippines
... Not specified
... Intermediate
Full time
... Office work

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, EA Sports FC, NHL® hockey, and EA SPORTS UFC.

The team at Metalhead comes from diverse backgrounds, unified by a passion to make original games. We've supported and inspired each other through the development and evolution of the Super Mega Baseball series and have built a fiercely fanbase in the process. And we get to do it all from downtown Victoria. We're growing the studio and hope you'll consider joining us.

Are you an experienced coder that has worked on and shipped quality programming code? Perhaps our open role of Rendering Software Engineer appeals to you. You will report to our Lead Rendering Software Engineer and assist the rendering team at Metalhead to add features and improve our customized rendering engine. You will work with engineers and artists to fulfil the artistic vision at a rock solid 60hz. If visual fidelity and challenging performance issues are your jam, we would love to hear from you.

Your Responsibilities:

  • Help deliver rendering features across Windows, PlayStation, Xbox and Nintendo devices.
  • Implement real-time and offline rendering code in C++.
  • Maintain shaders.
  • Work with the Art Director and art team to work towards their vision at 60hz.
  • Collaborate with the tools team to communicate requirements and capabilities of the rendering technology.
  • Integrate 3rd party rendering technology.

Your Qualifications:

Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered.

  • 4+ years of professional C++ experience.
  • 1+ years of experience shipping game titles in an engineering role.
  • 1+ years of experience with D3D12 and multi-threaded systems.
  • Solid math skills, emphasis on linear algebra.
  • Comprehend and evaluate rendering research & papers.
  • Advanced debugging and optimization skills.
  • Familiarity with a Visual Studio / Windows development environment.
  • Familiarity with PlayStation/Xbox/Nintendo development.
  • A degree in Computer Science, Math, Physics or similar
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