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SENIOR 3D ANIMATOR (CREATION NEXT GEN CONSOLE)

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SENIOR 3D ANIMATOR (CREATION NEXT GEN CONSOLE) in Da Nang, Vietnam

  • Ubisoft
  • Full time
  • Senior
  • Email
  • Da Nang, Vietnam
  • 06/03/2021
  • Report

We are looking for a Senior 3D Animator to work on an unannounced HD project for next gen console and PC. You will have the responsibility to creates high quality animation for videogame features and delivers work that can be successfully integrated into the game engine, taking the technological constraints, schedule and artistic direction into account.

As a key member of the Art & Animation team, your journey would be

  • Define style and tone for every in-game animations in par with the visual direction
  • Define style and list of character's actions with attention to their personalities, facial expression and movements.
  • Responsible and key contributor for creating high quality animation that will set standards for your team and vendors you work with
  • Set-up guidelines for your team and external vendors and lead animation approvals
  • Collaborate with Design, Engineering and the Art team to set and maintain an efficient animation pipeline
  • Verify in-game animation quality with the Art and Animation Directors and adapt according to feedback
  • Collaborate with Technical Artists to design custom rigs and skeletons
  • Work with Art Director and Lead Artists to reach the high-quality objectives and ensure animation style stay consistent across the game
  • Provide accurate time estimates for tasks and meet production deadlines
  • Evaluate and promote the use of appropriate techniques and systems to support animation goals
  • Develop and implement quality assurance protocols to review and approve animation work
  • Anticipate and recognize potential conflicts or production issues and recommend solutions
  • Mentor and inspire a team of animators
  • Senior level experience as a game animator within the video games industry
  • Shipped at least 2 AAA published games on console
  • Experience working with 3D software, Maya preferred.
  • Good technical skills involving character and animation pipelines including rigging and engine integration
  • Up to date knowledge of current animation techniques and development processes
  • Experience with video game standard tracking and communication software such as Jira, Confluence, etc.
  • Outsourcing pipeline experience and feedback a huge plus.
  • Experience with already existing IP is a plus

Why it's great to work at Ubisoft Danang:

  • An international, professional, collaborative, modern and creative environment
  • Attractive remuneration package
  • Creative & endless fun projects
  • Flexible working time
  • Team building, Lunar New year Celebration, Projects celebration
  • Beers and treats every Friday  (yay!)
  • Staff clubs
  • Free in-house entertainment facilities (PS4, Switch, Arcade Machine…), coffee, tea  and fresh fruits 

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