Senior Animation Programmer [Unannounced Project]

Oct 25, 2024
Malmö, Sweden
... Not specified
... Senior
Full time
... Office work

We’re seeking a talented individual to innovate and enhance player experiences through groundbreaking animation technologies. If this sounds interesting, please apply to join our team as a Senior Animation Programmer and help us create our next great AAA title! 

We're offering a permanent position in Malmö, Sweden, with the flexibility to work partially from home (up to two days a week) under our Flexible Workplace Policy. Please apply using English, our company's primary language. 

What you'll do

  • Developing advanced character animation systems for large scale games 
  • Working with core animation systems, ragdolls, IK, procedural animations, locomotion systems and workflow improvements 
  • Prototyping and integrating cutting edge animation technologies 
  • Developing and supporting of the connections between animation, AI and physics systems 
  • Developing, maintaining and communication of a clear technical strategy for animation and code architecture for Snowdrop™, our in-house developed engine 
  • Drive the interactions between the animation and physics systems to implement dynamic character behaviors 

What you’ll bring 
You will be part of a newly created team of programmers where quality and attention to detail is highly valued. You will also work close to both game-designers and operations in your daily work, as a part of a team of highly motivated, passionate and skilled game developers. You have a passion for creating games, and breath-taking animations, and will most likely describe yourself as creative, result oriented and cooperative. 

Besides the above we’re looking for someone with experiences within the following areas:  

  • Solid experience of console game development (Xbox or Playstation) using C++ 
  • Good understanding of the animation pipeline from start to end – techniques used for facial capture and motion capture, rigging, data clean-up, etc. 
  • Good understanding of modern animation techniques such as motion fields and inverse kinematics 
  • Knowledge of third-party animation systems such as Havok Animation & NaturalMotion Morpheme 
  • Autodesk HumanIK as well as techniques for low-level optimization and data compression 
  • Good understanding of 3D math 

Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown. 

You can also find a summary of the Massive Job Perks here.  

All your application information will be kept confidential according to EEO & GDPR guidelines.