Senior Character Artist (Assassin's Creed)

Sep 11, 2024
Chengdu, China
... Not specified
... Senior
Full time
... Office work
  • Build the character visual quality benchmark and workflow efficiency
  • Create realistic 3D models and textures including characters, creatures and weapons in accordance with the artistic direction, production deadlines and technical specifications
  • Sculpt/model UV & texture and integrate both high & low polygon meshes in a PBR pipeline
  • Verify the quality of objects in the game, and make improvements where necessary to fit technical constraints and artistic direction
  • Work with Technical Artists to maintain and improve Character Art pipeline
  • Provide placeholder models for early game integration
  • Establish character related production workflow documents for both internal and external group’s needs
  • Mentor and train other junior 3D artists
  • 建立角色视觉质量标准和高效工作流程
  • 根据艺术指导、截止日期和技术规范,为角色、生物、武器等创建逼真写实的 3D 模型和贴图纹理
  • 雕刻高模/模型UV拆分和贴图纹理创建,将低多边形模型集成到PBR管道中
  • 验证游戏中美术资产的质量,并根据技术限制和艺术指导进行必要的改进提升
  • 与技术美术合作,维护,改进和提升角色美术生产流程
  • 为早期游戏版本提供占位体模型
  • 为内部和外部团队建立和提供角色相关的制作工作流程文件
  • 指导和培训其他初级 3D 艺术家
  • 5+ years proven experience working on AAA titles as a character artist(Ok with the outsource experience)
  • Excellent knowledge of real-time modeling techniques (shaders, PBR, normal, displacement etc.)
  • Should have a strong knowledge of Marvelous Designer for cloth creation.(Folds, material)
  • Ability to create clothing assets which feel "lived in" through texturing (demonstrating color fades, tears, grime, etc.)
  • Ability to both work independently and on a team
  • Self-sufficient and resourceful, you can work under high technical constraints.
  • You have an inquisitive nature and a strong interest in the video games industry.
  • Good understanding of human anatomy.
  • Relevant software proficiencies: Zbrush, Marvelous designer, 3ds max, Substance Painter, Photoshop
  • Strong portfolio showing 3D art skills and demonstrating a high level of artistic creativity.
  • 5 年以上作为角色艺术家从事 AAA 游戏的工作经验(接受外包经验)
  • 精通实时建模技术(着色器、PBR、法线、置换等)
  • 对 Marvelous Designer 的布料创建有很好的了解(褶皱,材质)
  • 能够通过纹理创建感觉“生活在其中”的服装资产(展示颜色褪色、撕裂、污垢等)
  • 能够独立工作和团队合作
  • 创造性地解决问题,可以在高技术限制下工作
  • 你有好奇心,对电子游戏行业有浓厚的兴趣
  • 对人体解剖学有很好的理解
  • 熟悉相关软件 Zbrush, Marvelous designer, 3ds max, Substance Painter, Photoshop
  • 强大的作品集展示了 3D 艺术技能并展示了高水平的艺术创造力