Your role
Ubisoft is seeking a full-time Senior Character Artist, based in our Chengdu studio. We are looking for a passionate, detail-oriented and experienced talent.
This person will strive to have an effective workflow to create models of assets and characters with higher quality and efficiency.
你的角色
我们正在寻找一位具有热情,注重制作质量和经验丰富的人才。角色模型美术师需要具备预见并找到制作流程中可能出现的问题与提供解决方案的能力,并力争为游戏提供更高质量的资产和角色模型以及更高效的方法。
What you will do
· Build the character visual quality benchmark and workflow efficiency
· Create realistic 3D models and textures including characters, creatures and weapons in accordance with the artistic direction, production deadlines and technical specifications
· Sculpt/model UV & texture and integrate both high & low polygon meshes in a PBR pipeline
· Verify the quality of objects in the game, and make improvements where necessary to fit technical constraints and artistic direction
· Work with Technical Artists to maintain and improve Character Art pipeline
· Provide placeholder models for early game integration
· Establish character related production workflow documents for both internal and external group’s needs
· Mentor and train other junior 3D artists
你的日常工作
· 建立角色视觉质量标准和高效工作流程
· 根据艺术指导、截止日期和技术规范,为角色、生物、武器等创建逼真写实的 3D 模型和贴图纹理
· 雕刻高模/模型UV拆分和贴图纹理创建,将低多边形模型集成到PBR管道中
· 验证游戏中美术资产的质量,并根据技术限制和艺术指导进行必要的改进提升
· 与技术美术合作,维护,改进和提升角色美术生产流程
· 为早期游戏版本提供占位体模型
· 为内部和外部团队建立和提供角色相关的制作工作流程文件
· 指导和培训其他初级 3D 艺术家
· 5+ years proven experience working on AAA titles as a character artist(Ok with the outsource experience)
· Excellent knowledge of real-time modeling techniques (shaders, PBR, normal, displacement etc.)
· Should have a strong knowledge of Marvelous Designer for cloth creation.(Folds, material)
· Ability to create clothing assets which feel "lived in" through texturing (demonstrating color fades, tears, grime, etc.)
· Ability to both work independently and on a team
· Self-sufficient and resourceful, you can work under high technical constraints.
· You have an inquisitive nature and a strong interest in the video games industry.
· Good understanding of human anatomy.
· Relevant software proficiencies: Zbrush, Marvelous designer, 3ds max, Substance Painter, Photoshop
· Strong portfolio showing 3D art skills and demonstrating a high level of artistic creativity.
你需要具备
· 5 年以上作为角色艺术家从事 AAA 游戏的工作经验(接受外包经验)
· 精通实时建模技术(着色器、PBR、法线、置换等)
· 对 Marvelous Designer 的布料创建有很好的了解(褶皱,材质)
· 能够通过纹理创建感觉“生活在其中”的服装资产(展示颜色褪色、撕裂、污垢等)
· 能够独立工作和团队合作
· 创造性地解决问题,可以在高技术限制下工作
· 你有好奇心,对电子游戏行业有浓厚的兴趣
· 对人体解剖学有很好的理解
· 熟悉相关软件 Zbrush, Marvelous designer, 3ds max, Substance Painter, Photoshop
· 强大的作品集展示了 3D 艺术技能并展示了高水平的艺术创造力