Senior Character Artist[Art Team]

Sep 14, 2022
Shanghai, China
... Not specified
... Senior
Full time
... Office work

What you will do:

-          Understand asset limitations, project milestones, risks and work accordingly;

-          Collect and become familiar with reference images;

-          Produce models according to the Art director's vision;

-          Create high quality, detailed character models and assets;

-          Provide proxy models for early game integration;

-          Create efficient and rig friendly, low polygon models for game integration;

-          Unwrap low polygon models and create high quality color maps;

-          Address critiques from the Lead Artist and Art Director and make revisions;

-          Guarantee the quality and delivery on time of 3D modeling and mapping as regards the characters and actors needed for producing the game;

-          Mentor and help grow less experienced artists on the team

What you should be equipped with:

-          Proven working experiences in game development modeling and texturing characters using 3ds Max and Photoshop (or equivalent 3D and 2D programs);

-          Highly proficient in Maya, ZBrush (or equivalent software) and Photoshop;Strong knowledge of Marvelous Designer; Solid knowledge in hi-poly modeling and digital sculpting; Strong knowledge of low poly modeling techniques, including a strong knowledge of topology for animation;

-          Very good texturing skills, mapping, and normal map extraction techniques; Understanding of PBR.

-          Ability to use efficiently the texture space and to take into consideration the pixel ratio;

-          Very good sense of human anatomy and proportions; Ability to understand technical constraints and to integrate them when modeling; Good sense of form, shape, silhouette in regards to objects;

-          A critical thinker, easy to think of and adapt to new techniques in modeling and texturing

-          Passion for games and strong game culture; Ability and desire to work in creative and collaborative teams; Ability to manage their own time and work within deadlines;


Bonus Points

-          Good communication and English skills.

-          Strong knowledge of Marvelous Designer.

-          Experience in animation and rigging is considered an advantage.

-          Have Unity developing experience.

What you will also get:

  • An international working environment
  • FUN Culture
  • Lots of love from your colleagues!

Best way to apply:



  • Due to visa issues, this position is only open to graduates with Chinese nationality currently .
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