Senior Character Artist[Art Team]

Nov 15, 2022
Shanghai, China
... Not specified
... Senior
Full time
... Office work

What you will do:

  • Understand asset limitations, project milestones, risks and work accordingly;
  • Collect and become familiar with reference images;
  • Produce models according to the Art director's vision;
  • Create high quality, detailed character models and assets;
  • Provide proxy models for early game integration;
  • Create efficient and rig friendly, low polygon models for game integration;
  • Unwrap low polygon models and create high quality color maps;
  • Address critiques from the Lead Artist and Art Director and make revisions;
  • Guarantee the quality and delivery on time of 3D modeling and mapping as regards the characters and actors needed for producing the game;
  • Mentor and help grow less experienced artists on the team

What you should be equipped with:

  • Proven working experiences in game development modeling and texturing characters using 3ds Max and Photoshop (or equivalent 3D and 2D programs);
  • Highly proficient in Maya, ZBrush (or equivalent software) and Photoshop; Strong knowledge of Marvelous Designer; Solid knowledge in hi-poly modeling and digital sculpting; Strong knowledge of low poly modeling techniques, including a strong knowledge of topology for animation;
  • Very good texturing skills, mapping, and normal map extraction techniques; Understanding of PBR.
  • Ability to use efficiently the texture space and to take into consideration the pixel ratio;
  • Very good sense of human anatomy and proportions; Ability to understand technical constraints and to integrate them when modeling; Good sense of form, shape, silhouette in regards to objects;
  • A critical thinker, easy to think of and adapt to new techniques in modeling and texturing
  • Passion for games and strong game culture; Ability and desire to work in creative and collaborative teams; Ability to manage their own time and work within deadlines;

Bonus Points

  • Good communication and English skills.
  • Strong knowledge of Marvelous Designer.
  •  Experience in animation and rigging is considered an advantage.
  • Have Unity developing experience.

Benefits and Perks from Ubisoft Shanghai:

  • Future of Work framework: flexible hours and up to 8 days of working remotely per calendar month
  • A minimum of 15 days paid annual leave
  • Monthly meal and snack allowance
  • Premium medical insurance plan and free annual health check
  • Game Package: free access to Ubisoft games on PC plus a rich and expanding library of games & books
  • Employee Assistance Program: wellbeing solutions, emotional support, and life coaching
  • 10+ staff clubs featuring weekly sports and gaming activities and events
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