Senior Cinematic Designer

Sep 19, 2024
Boston, United Kingdom
... Not specified
... Senior
Full time
... Office work

We're thrilled to open a position for a skilled Senior Cinematic Designer at our new Boston office. Join our team dedicated to Project Orion, the follow-up to Cyberpunk 2077 and the next major video game in the Cyberpunk franchise. Our Cinematics Team excels in developing highly interactive cinematic sequences, leveraging animation libraries and motion capture to merge the realms of film and gaming uniquely.

If your passion for cinema equals your interest in narrative design, and you're as adept with a camera as with visual scripting, this role is perfect for you.

Working alongside our storytellers, you will craft interactive experiences that range from emotionally compelling to action-packed and spectacular. We have a diverse array of storytelling opportunities awaiting you!

Daily Responsibilities

  • Creating compelling scenes with excellent pacing, acting, cinematography, editing and timing.
  • Script and implement seamless, in-game sequences.
  • Communicating with Designers, other departments and Leads to improve readability of visual storytelling and establish perfect continuity of the story with gameplay.
  • Setting up actor staging and cameras using custom and library animations.
  • Working on mocap stage with actors, helping Cinematic Director with mocap-shoot preparation. 
  • Completing tasks on time in high quality.
  • Following and maintaining pipelines and technical requirements.
  • Deep understanding of what creates great storytelling and how to use means of expression to create coherent and memorable scenes and sequences.
  • Perfect understanding of acting including posing and timing.
  • Experience with narrative design and interactive storytelling, using visual scripting. 
  • Great knowledge of cinematography and editing.
  • Experience directing and/or acting.
  • Experience with working with a screenplay.
  • Minimum 8 years of AAA games development experience (doing long-form projects from inception to completion), 
  • Self-motivated team player.
  • Experience in using game engines: Unreal (preferably), Unity, Godot, REDkit etc.
  • Technical problem-solving.
  • Quick to adapt to company proprietary software.
  • Excellent verbal and written communication skills.

Nice to have:

  • Genuine interest in the genre.
  • Experience with MotionBuilder/Maya.
  • Experience working with animation
  • Experience with MotionBuilder.

This job requires working in Boston, US.
Working mode: in-office in a hybrid or full-time capacity. 

Health & Well-being

  • Company paid medical healthcare (dental vision & mental).
  • Paid Leave — 20 days of holiday for every team member per year (26 days after two years).
  • No dress-code — we like to keep it casual.
  • 401K with employer matching.
  • Gym Membership Reimbursement.

Perks & Professional Growth

  • Flexible working hours.
  • Trainings, lectures and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn!
  • Merch — regular chances to nab some cool swag!
  • A welcome pack filled with goodies — to help you feel right at home once you join the team.

Life in the Office

  • Dog-friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio.
  • Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.

If you've observed any irregularities in our recruitment process please click here to report them.

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