Senior Environment Artist - EA Sports FC

Nov 24, 2023
Vancouver, Canada
... Not specified
... Senior
Full time
... Office work

EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games. 

After nearly 30 years of creating genre-defining, interactive football experiences with the world’s biggest football entertainment platform, EA SPORTS FIFA, we are soon beginning an exciting new era. EA SPORTS FC will become the future of football from EA SPORTS – as we strive to take global football experiences to new heights, on behalf of football fans everywhere. With more opportunity than ever to innovate and create new, authentic experiences that bring joy, inclusivity, and immersion to a global community of fans, we invite you to join us and pioneer the future of football with EA SPORTS!

Building massive environments, populating them with buildings, roads, trees and props - the Worlds team has the ultimate goal of creating fun, interactive and exciting worlds for our players to experience. As a Senior Environment Artist you will work with both internal and external teams of the Worlds/Environments domain, to achieve diverse and engaging worlds and gameplay levels for our players. You will collaborate closely with Art Direction and EA SPORTS FC Leads, to help develop both the visual and gameplay experiences – according to the goals of each.

Responsibilities

  • Creating high-quality benchmark content, from individual assets to entire levels, sets, or stadiums/arenas.
  • Set dress locations, conveying depth and storytelling in the way assets are composed – going beyond the immediate needs of game design.
  • Deconstruct concept art, reference imagery, and style guides into efficient asset lists, taking into account opportunities for reuse and modular construction.
  • Run the entire level/stadium building process, from initial grey-block rapid layout, through to final assets.
  • Breakdown tasks, assemble reference material, write briefs, and oversee the work of internal and external artists.
  • Explore, recommend and implement new techniques, tools, and workflows, that improve quality and efficiency.
  • Maintain team best practices.
  • Mentor junior/intermediate artists.

Qualifications

  • 6 or more years of production experience with asset creation, and overseeing entire levels.
  • You have expert knowledge of Maya, Max, or similar 3D modeling software.
  • Exceptional asset creation abilities (hard surface, architecture and/or organic assets)
  • Experience breaking down complex scenes into efficient asset sets and components.
  • Experienced working methodically, from initial grey-block through to final assets, iterating with low-fidelity content to determine the optimal approach, before building final assets.
  • A strong sense of proportion, scene composition, and lighting.
  • Convey a sense of ‘story’ through scene composition and set dressing – either to support, or enhance to the game design.
  • Experienced in managing and directing a small subset of artists in delivering Environments content to final quality.
  • Well versed in assessing scope, making recommendations, providing solid estimates, and delivering on time and to quality
  • Experience working with content-driven game engines (e.g. Unreal, Frostbite, Unity).
  • Experience collaborating with designers, engineers, and tech artists to evolve workflows, pipelines, and to problem-solve.
  • High fidelity modeling skills, along with ability to paint photorealistic surfaces using industry-standard physically-based 3D paint software (ideally Substance Painter).
  • Experience with photogrammetry, ZBrush and Substance Designer is a plus.
  • Experience working with outsource vendors is a plus.

Portfolio Requirements

  • Examples of levels and assets that were created/owned from start to finish.
  • Sets, assets and environments that demonstrate an understanding of composition, architectural construction, material properties, and organic wear and tear.
  • Work examples that demonstrate effective world building processes, including modular construction.
  • Examples of high fidelity modelled assets, painted using 3D paint software, e.g. Substance Painter.

 

BC COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

• British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $93,700 - $143,700 CAN Annually

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

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